A fiendish antechamber... Area 11 The door to this chamber is closed but unlocked. The room is brightly illuminated by an everburning torch ensconced in the southern wall. This room is the antechamber to one of the private worship chambers of the evil cult leadership. Creature: Perched in the rafters of the ceiling is an imp, a minion of the cult leader who dwells in area 12. If any intruders come into this chamber and attempt to access the door to area 12, the imp uses invisibility and flies away to alert it master in area 14. Imp Tiny fiend (devil, shapechanger), lawful evil Armor Class 13 Hit Points 10 (3d4+3) Speed 20 ft., fly 40 ft. Str 6 (-2) Dex 17 (+3) Con 13 (+1) Int 11 (+0) Wis 12 (+1) Cha 14 (+2) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5 Condition Immunity poisoned Damage Immunity fire, poison Damage Resistance cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Senses darkvision 120 ft.; passive Percep...