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Showing posts from January, 2023

Embria NPCs: Queen Rhiannon Sunmane of Aeberdale

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Years ago, I ran a three-year campaign in my Embria fantasy campaign setting. Although the rpg we used as Pathfinder, the campaign was based on my love of Dungeons & Dragons. Eventually, we picked up 5e D&D and I switched Embria over to that system. This is a conversion of one of the PCs from my old Embria campaign. This is Rhiannon, who was played by my friend Marc (R.I.P.). She started her career as a former city guard. She became an adventurer and eventually discovered she was descended from a lineage of elven royalty. Rhi eventually donned the Wild Crown and sat on the Unicorn Throne of the elven city-state of Aeberdale. This is Rhiannon's conversion to 5e D&D. QUEEN RHIANNON SUNMANE Medium humanoid (half-elf) fighter (samurai) 9/ rogue (scout) 3, Lawful Good Armor Class 23 (+2 adamantine full plate , ring of force shield ) Hit Points 151 (9d10+3d8+48) Speed 40 ft. Str 16 (+3) Dex 16 (+3) Con 19 (+4) Int 20 (+5) Wis 20 (+5) Cha 24 (+7) Saving Throws Constit

Dungeon23, January Day 30

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  Area 4 There are two doors to enter this room. One to the west, and one to the south. Both boors are unlocked. A black stone obelisk stands in the center of the room. It appears to be smooth and otherwise unremarkable. Examination of the small stand upon which the obelisk sits (requiring a DC 15 Intelligence [Investigation] check) will reveal the obelisk can rotate in place. To rotate the obelisk requires a successful DC 15 Strength (Athletics) check to move the equivalent of 90 degrees. Failing one check results in the obelisk rotating back into its original facing; taking 1 round to rotate a full 90 degrees. If the obelisk is rotated counter-clockwise for a total of 360 degrees (requiring four successful checks), the top of the obelisk will seemingly melt away and reveal a hollow interior. The obelisk used to hold a powerful gemstone belonging to the evil cult. When the cultists took the prince into their temple, they stopped to open the obelisk and collect the gem within. The

Dungeon23, January Day 29

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 The crypts continue... Area 3 The heavy wooden double doors to this room are neither locked nor trapped. Upon entering the room, read the following text: This square room has cobblestone floors and plastered walls. Four heavy wooden pillars secure the ceiling at each corner. Across the room, facing the doors is a large stone statue of a male hellspawn holding an open book. The book is held in a way to be read by onlookers, not the figure in the statue. The statue is carved to resemble the founder of the evil cult, a now-deceased hellspawn: Mormentos Darkhorn. A successful DC 15 Intelligence (Religion) check will inform the PCs that Mormentos was once a powerful religious leader belonging to the Temple of the Nine Hells. However, after a prophetic vision, he disappeared and went into seclusion. Trap: The writing on the book held by the statue is in the Infernal language and seems to speak of the rise of the Nine Hells during the legendary “end times.” But this is mainly a trap to lur

Dungeon23, January Day 28

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 The Crypt... Area 2 This corridor of the crypt turns multiple directions, each end leading to a new door. Although incredibly difficult, it is possible for a skilled tracker to find the tracks of the cultists taking the kidnapped prince deeper into the crypt. A successful DC 20 Wisdom (Survival) check results in discovering the trail leading from area 1 to the door in area 4.

Dungeon23, January Day 27

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Today's post is rather large, as we transition from the Mausoleum to the Crypts beneath... Map assets from Justin Andrew Mason. If you are enjoying my content, please consider supporting me on  Patreon  for only $1. Or, maybe buy me a  Ko-fi Area 26 Read aloud the following text: The stone door to this crypt is carved with a fresco depicting an elderly human man with long, straight hair and a rounded build. His oval face is handsome and happy. Around his neck is the holy symbol of the Goddess of Magic. He carries a sword in his right hand. The runes above the door state the name of the interred hero as Hal Crewe. The wards on the door are broken and his body is no longer within. Inside the crypt, the chamber is illuminated with candles stored in bundles at each corner. Creatures: Two bandits make their home in this chamber. They are joined by their guard dog ( mastiff ). Bandits (2) Medium humanoid, neutral evil Armor Class 12 (leather armor) Hit Points 11 (2d8+2)

Dungeon23, January Day 25

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Area 25 Read aloud the following text: This stone door is carved with a fresco depicting a half-elven woman with short, straight hair. She has a scar on her neck and an oblong face. The holy symbol of the Goddess of Nature is worn around her neck. The name along the door frame reads Enndolynn Redstream. Her body is no longer within, and the wards are broken, thanks to the evil cult. Like many of the other crypt chambers, this area now serves as a room for a pair of bandits. It is illuminated with bundles of candles placed in the corners, and is otherwise filled with various personal effects and bedding. Creatures: Two bandits live in this chamber. Bandits (2) Medium humanoid, neutral evil Armor Class 12 (leather armor) Hit Points 11 (2d8+2) Speed 30 ft. Str 11 (+0) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 10 (+0) Cha 10 (+0) Senses passive Perception 10 Languages Common Challenge 1/8 (25 xp); Prof. Bonus +2 ACTONS Spear. Melee Weapon Attack: