Dungeon23, January Day 30
Area 4
There are two doors to enter this room. One to the west, and one to the south. Both boors are unlocked.
A black stone obelisk stands in the center of the room. It appears to be smooth and otherwise unremarkable. Examination of the small stand upon which the obelisk sits (requiring a DC 15 Intelligence [Investigation] check) will reveal the obelisk can rotate in place. To rotate the obelisk requires a successful DC 15 Strength (Athletics) check to move the equivalent of 90 degrees. Failing one check results in the obelisk rotating back into its original facing; taking 1 round to rotate a full 90 degrees. If the obelisk is rotated counter-clockwise for a total of 360 degrees (requiring four successful checks), the top of the obelisk will seemingly melt away and reveal a hollow interior.
The obelisk used to hold a powerful gemstone belonging to the evil cult. When the cultists took the prince into their temple, they stopped to open the obelisk and collect the gem within.
The door to the north of this room is unlocked.
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