Embria NPCs: Queen Rhiannon Sunmane of Aeberdale

Years ago, I ran a three-year campaign in my Embria fantasy campaign setting. Although the rpg we used as Pathfinder, the campaign was based on my love of Dungeons & Dragons. Eventually, we picked up 5e D&D and I switched Embria over to that system.

This is a conversion of one of the PCs from my old Embria campaign. This is Rhiannon, who was played by my friend Marc (R.I.P.). She started her career as a former city guard. She became an adventurer and eventually discovered she was descended from a lineage of elven royalty. Rhi eventually donned the Wild Crown and sat on the Unicorn Throne of the elven city-state of Aeberdale.

This is Rhiannon's conversion to 5e D&D.


QUEEN RHIANNON SUNMANE

Medium humanoid (half-elf) fighter (samurai) 9/ rogue (scout) 3, Lawful Good

Armor Class 23 (+2 adamantine full plate, ring of force shield)

Hit Points 151 (9d10+3d8+48)

Speed 40 ft.


Str 16 (+3) Dex 16 (+3) Con 19 (+4)

Int 20 (+5) Wis 20 (+5) Cha 24 (+7)


Saving Throws Constitution +8, Strength +7, Wisdom +9

Skills Animal Handling +11, Athletics +11, Insight +9,  Intimidation +11, Nature +13, Perception +9, Performance +11, Persuasion +16, Stealth +11, Survival +13

Damage Resistance force

Damage Immunity magic missile

Condition Immunity frightened

Senses darkvision 60 ft.; passive Perception 19

Languages Common, Elvish, Goblin, Thieves' Cant

Challenge 8 (3,900 xp); Prof Bonus +4


Special Equipment. Rhiannon wears Tamuril Telemnar (+2 adamantine full plate), brooch of shielding, ring of feather falling, ring of force shield, a +1 longbow, Pale Piercer (magical dagger), and Trollslayer (magical longsword). On her belt, she has a potion of climbing, potion of flying, 2 potions of healing, potion of heroism, and potion of vitality.

Action Surge (1/short rest). On her action, Rhiannon can take one additional action on top of her regular action and a possible bonus action.

Expertise. Rhiannon has expertise with Athletics, Nature, Stealth, and Survival.

Fey Ancestry. Rhiannon has advantage on saving throws against being charmed, and magic can't put her to sleep.

Fighting Style (Defense). While Rhiannon is wearing armor, she gains a +1 to AC.

Heavy Armor Master (Feat). While Rhiannon is wearing heavy armor, bludgeoning, piercing, and slashing damage that she takes from non-magical weapons is reduced by 3.

Mobile (Feat). Rhiannon's speed increases by 10 feet.

When Rhiannon uses the Dash action, difficult terrain doesn't cost her extra movement on that turn.

When Rhiannon makes a melee attack against a creature, she doesn't provoke opportunity attacks from that creature for the rest of the turn, whether she hits or not.

Second Wind (1/short rest). On her turn, Rhiannon can take a bonus action to regain 1d10+9 hit points.

Shield Master (Feat). If Rhiannon takes the Attack action on her turn, she can use a bonus action to try and shove a creature within 5 feet of her with her shield.

If she isn't Incapacitated, Rhiannon can add her shield's AC bonus to any Dexterity saving throw she makes against a spell or other harmful effect that targets only her.

If Rhiannon is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she can use her reaction to take no damage if she succeeds on the saving throw, interposing her shield between herself and the source of the effect.

Sneak Attack. Once per turn, Rhiannon can deal an extra 2d6 damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or a ranged weapon.

Suzerain. Rhiannon is the Queen of the Wild Throne. As the monarch of Aeberdale, she has advantage on all Charisma (Intimidate) and (Persuasion) checks. 

Rhiannon and all friendly creatures within 10 feet of her can't be frightened while she is conscious. Rhiannon gains access to the Inspiring Leader feat.


ACTIONS

Multiattack: Rhiannon can attack twice when she takes the Attack action on her turn.

+1 Longbow. Range weapon attack: +8 to hit, range 150/600, one target. Hit: 8 (1d8+4) piercing damage.

Pale Piercer. Melee weapon attack: +9 to hit, 5-ft. reach, one target. Hit: 7 (1d4+5) piercing damage. When Rhiannon hits an incorporeal undead with it, the undead takes an additional 7 (2d6) force damage.

Trollslayer. Melee weapon attack: +9 to hit, 5-ft. reach, one target. Hit: 8 (1d8+4) slashing damage, plus 7 (2d6) fire damage. When Rhiannon hits a giant with it, the giant takes an extra 7 (2d6) slashing damage and must succeed on a DC 15 Strength saving throw or fall prone.


BONUS ACTIONS

Cunning Action. Rhiannon can take a bonus action to take the Dash, Disengage, or Hide actions.

Fighting Spirit (3/long rest). As a bonus action, Rhiannon can give herself advantage on weapon attack rolls until the end of her current turn. When she does so, she also gains 5 temporary hit points.


REACTIONS

Skirmisher. Rhiannon can move up to half her speed as a reaction when an enemy ends its turn within 5 feet of her. This movement doesn't provoke opportunity attacks.


RHIANNON'S MAGIC ITEMS

Rhiannon carries the following magic items on her:


Pale Piercer 

Weapon (dagger), very rare

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

When you hit an undead with the incorporeal ability, this dagger deals an additional 7 (2d6) force damage to the target.


Ring of Force Shield

Ring, rare

An iron band, this simple ring generates a shield-sized and shield-shaped wall of force that stays with the ring and can be wielded by the wearer as if it were a shield (+2 AC). It is weightless and encumbrance-free. If can be activated and deactivated at will as a bonus action.


Tamuril Telemnar (Queen's Gown)

Armor (full plate), unique

You gain the benefits of wearing +2 full plate armor (AC 20).

This armor is adamantine. While you're wearing it, any critical hit against you becomes a normal hit.

You gain advantage with Dexterity (Stealth) checks. As his is countered by the full plate's normal Disadvantage, you roll Dexterity (Stealth) checks normally.


Trollslayer

Weapon (longsword), unique (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this weapon.

Trollslayer is made from elvish smiths, allowing it to be used as a finesse weapon.

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 7 (2d6) fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

When you hit a giant with it, the giant takes an extra 7 (2d6) damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.


Besides these items, Rhiannon has a number of treasures, owing to her position as Queen of Aeberdale

Pierced earrings worth 10gp,

A tongue stud worth 5gp,

A naval ring worth 5gp,

An iron ring representing her friendship to the fey; given to Rhiannon by the nymph Sintyra, worth 25 gp,

The War Crown of Aeberdale, worth 300 gp,

Masterwork thieves' tools (provides advantage to Dexterity checks for opening locks)

A masterwork signal horn, made from a chimera's horn and carved with the script of the battle between the monster and a dwarven prince; a gift from Harn Mithralheart of Heldenhelm; worth 545gp




Aranel Celebrindal, the Scepter of Aeberdale

Rod, unique (requires attunement)

The rod features a clear quartz sphere and a quartz point. A small quartz pyramid and an amethyst are set onto the upper bands, with a tiger's-eye and small obsidian pyramid on the lower bands. A pair of Boji stones – one male, one female – are set into the bands. Boji stones are noted for their powerful energy and this is significantly augmented and complemented by the rod. Star diopside (cat's-eye) and hematite cabochons are set into the selenite. The stones are chosen for their resonance with the major chakras. The double spiral has a total of 9 turns, and is augmented with gold plated wire and silver plated wire.

The scepter of Aeberdale functions as a +1 light mace. It is enchanted to be a bane vs. humans, dealing an additional 2d6 bludgeoning damage with a successful hit to a human target.

Once per day, the scepter can create an antimagic field, similar to the spell. The scepter counts as concentrating on the spell up to its full duration of 1 hour. You can shut off the antimagic field by speaking the command word.

The scepter is concealed from magical examination as though by a permanent magic aura spell. This effect makes the scepter appear to be a nonmagical item.

The scepter can only be wielded by the true ruler of Aeberdale. The ruler can choose to temporarily give this scepter to another, but this representative must be proficient with the Charisma (Persuasion) skill to use the scepter's powers.


RHIANNON'S COMPANIONS

Rhianon has had a number of companions, as an adventurer and Queen of Aeberdale. Besides the steward of Aeberdale, Idril Losselhelen, Rhiannon can call on several allies in a moment's notice:

Avanriel, an elven druid,

A cooshie (elven dog; use mastiff stats; adding Stealth +4, can Dash as a bonus action, and has advantage on Stealth checks while in forests),

Swiftwind, the mithril steed of Aeberdale.





Swiftwind

Swiftwind is also known as the Mithril Steed of Aeberdale. She was crafted by Melissandra the Black and given to Queen Rhiannon. Swiftwind appears to be a winged unicorn made of mithril. She has feminine features in her crafting, including long eyelashes and a pretty sculpted mane.


Swiftwind, the Mithril Steed of Aeberdale

Large construct, unaligned

Armor Class 18 (natural armor)

Hit Points 51 (6d10+6)

Speed 60 ft., fly 60 ft.


Str 18 (+4) Dex 12 (+1) Con 13 (+1)

Int 2 (-4) Wis 12 (+1) Cha 7 (-2)


Condition Immunity blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Damage Immunity poison, psychic

Senses blindsight 120 ft. (blind beyond this radius); passive Perception 11

Languages understands Elvish (cannot speak)

Challenge 2 (450 xp); Prof Bonus +2

Trampling Charge. If Swiftwind moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, Swiftwind can make another attack with its hooves against it as a bonus action. 


ACTIONS

Hooves. Melee weapon attack: +6 to hit, 5-ft. reach, one target. Hit: 11 (2d6+4) bludgeoning damage.

Horn. Melee weapon attack: +6 to hit, 5-ft. reach, one target. Hit: 8 (1d4+4) piercing damage.




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