RATTLECAT (5th Edition Monster)
((This monster is based on the rattlecat created by Owen KC Stephens for the Starfinder RPG. You can see his original blog post about this creature here: https://owenkcstephens.com/2018/05/19/starfinder-monster-design-and-really-wild-west-bestiary-rattle-cat/ ))
RATTLECAT
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 28 (5d8+5)
Speed 50 ft., climb 40 ft.
Str 14 (+2) Dex 15 (+2) Con 13 (+1)
Int 3 (-4) Wis 14 (+2) Cha 7 (-2)
Skills Perception +4, Stealth +4
Senses passive Perception 14
Languages --
Challenge 1 (200 XP), Prof. Bonus +2
Keen Sight and Smell. The rattlecat has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pounce. If the rattlecat moves at least 20 feet straight toward a creature and then hits with a claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the rattlecat can make one bite attack against it as a bonus action.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 10 (3d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison condition on a failed save. The target can attempt to remove the poisoned condition by making another saving throw once every hour. Each failed saving throw results in the target taking poison damage again.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Rattle. The rattlecat makes an aggressive display of rattling the end of its tail. Any living creature within 60 feet of the rattlecat must make a DC 12 Wisdom saving throw, becoming frightened of the rattlecat until the end of its next turn on a failed save. A creature that succeeds this saving throw is immune to the rattlecat's Rattle ability for 24 hours.
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