NAVTECH ROBOT (New 5th Edition Space Fantasy Monster)
Navtech Robots are multi-purpose robots designed for the piloting and repair of vehicles. It is rare for a vehicle in the Greater Galactic Empire to not have at least one Navtech Robot assigned to it. Larger capitol ships are known to have dozens or even hundreds of these robots for standard maintenance and repair. They are also programmed so that, should the pilot of the vehicle become incapacitated of any reason, the navtech robot can assume control of the vehicle and pilot it to its destination.
Contained within their chassis, Navtech Robots possess a number of tools and kits to allow them to do their work with ease and efficiency.
ROBOT, NAVTECH
Small construct, unaligned
Armor Class 14 (armor plating)
Hit Points 22 (4d6+8)
Speed 30 ft.
Str 8 (-1) Dex 15 (+2) Con 12 (+1)
Int 17 (+3) Wis 12 (+1) Cha 10 (+0)
Skills Perception +3
Condition Immunity diseased, poisoned
Damage Immunity necrotic, poison, psychic
Senses Darkvision 60 ft.; passive Perception 13
Languages speaks Binary, understands Common
Challenge 1/4 (50 xp); Proficiency Bonus +2
Circuitry. The navtech robot has disadvantage on saving throws aginast effects that deal EMP or lightning damage.
Keen Sensors. A navtech robot has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Technical Savant. A navtech robot is proficient with and always considered to have carpenter's tools, navigator's tools, smith's tools, and thieves' tools. A navtech robot is proficient in piloting all vehicles (aerospace, land, and water).
ACTIONS
Innate Spellcasting. The navtech robot is a 4th-level spellcaster. It's spellcasting ability in Intelligence (spell save DC 13, +5 to hit with spell attacks). The navtech robot can cast the following spells, requiring no components:
Cantrips (at will): light, mending, minor illusion
1st-level (4 slots): comprehend languages, fog cloud, grease, identify
2nd-level (2 slots): arcane lock, knock
Shock Rod. Melee weapon attack: +4 to hit, 5-ft. reach, one target. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn. The navtech robot has advantage on the attack roll if the target is wearing armor made of metal.
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