STARSCREAM (Decepticon Villain NPC - Essence20 Transformers RPG)

The Essence 20 Transformers RPG by Renegade Games Studios have a couple dozen Decepticon villain builds for classic Transformers enemies. However -- as is very standard for most rpgs -- these builds have everyone's favorite villains being high level threats! And while that may be more accurate for the setting, it's not very fun. What's the point of playing a Transformers rpg if I can't punch Starscream in the face?

In his official build, Starscream is a Threat Level 17 villain. 

In this NPC build I have constructed, I used the stats from his G1 Tech Spec card to build this new Starscream. He should be a Threat Level 7 at this stage. Given that Starscreams Tech Spec card places him at Skill Rank 7, I think this is perfect! Maybe too much for beginning Autobot PCs to handle, but not too much of a threat for a band of mid-level 'Bots to take on... and punch in the face!

Enjoy!



“Conquest is made of the ashes of one’s enemies.”

STARSCREAM

Decepticon Seeker Commander

Size: Large/Long Health: 7

Movement: 30 ft. Ground/ 30 ft. Aerial (Bot-Mode); 

60 ft. Aerial (Alt-Mode)

Energon: 7


Strength: 7 Speed: 9

Smarts: 7 Social: 7


Toughness: 17 Evasion: 19

Willpower: 17 Cleverness: 17


SKILLS

Alertness d2

Athletics d2

Brawn d2

Culture d2

Deception d6

Driving (Air) d8

Initiative d2

Intimidation d4

Might d6

Persuasion (Embellishments) d4

Science d6

Streetwise d2

Targeting d6

Technology d4


PERKS

Aerial Superiority: When Starscream attacks from higher ground, he gains an Edge as well as ↑1 on attacks.

Barrel Roll: In any turn where Starscream uses Aerial Movement, he may take the Defend action for 2 Free actions instead of the normal Standard Action.

Earlier is Better Than Later: Starscream is always the first to get into the fight. While in Alt Mode, Free Actions used for additional Movement add 10 feet to his Movement instead of 5. Additionally, exchanging Free Actions for additional Movement is not limited.

Mode Conversion: Cybertronians spend a Standard Action to convert between Bot Mode and Alt Mode.


ATTACKS

Flyby (Driving): d8, Reach (1 Blunt Damage)

  • Alternate Effects: Maneuver

  • Requirements: Alt-Mode Only; Move at least 10 ft. before attacking

  • Traits: Integrated

Missile Rack (Targeting): d8, Range 250 ft./500 ft. (1 Fire Damage Blast, 25 ft. radius)

  • Alternate Effects: 1 Fire damage (↑1); 2 Fire Damage; 2 Fire Damage Blast (10 ft. radius, ↓1)

  • Traits: Anti-Tank, Computerized, Mounted, Reload, Wrecker

Null Ray (Targeting) d8, Range 100 ft./400 ft. (2 Sharp Damage)

  • Alternate Effects: 2 Stun Damage; Spot target(s)

  • Traits: Ballistic, Deadly, Laser, sniper

Unarmed (Might) d6, Reach (1 Stun Damage)

  • Alternate Effects: 1 Blunt Damage (↓1), Maneuver (↓1)

  • Traits: Blunt, Integrated, Martial Arts, Silent

POWERS

Mock Surrender (1/scene, Standard): Starscream is a survivor above all else, and it is not above him to beg for his life when he is honestly in danger. If he begins his turn with 4 or fewer Health, he can choose to spend his Standard Action pleading and fast-talking himself out of danger. Until the beginning of his next turn, it takes a DIF 17 Alertness Skill Test to target Starscream with any form of Skill Test.

Scramble (Standard): Moving fast is always the answer, even if he doesn’t use it to move far. Starscream can force attacks to target his Evasion until the end of his next turn, even if the attack normally dictates the Defense it targets. If the attack hits and normally has an effect with a numeric value, reduce the numeric effect by 1 (minimum of 1).

GEAR

Missile Rack (Mounted Projectile), Null Rays (Deadly Radiant Medium Projectile) x2

HANGUPS

All For Me: Starscream is utterly self-serving and is unable to Lend Assistance in any capacity.

I’ll Get You Next Time!: Starscream is the personification of survival instinct fueled by self-preservation. If Starscream begins his turn with 3 or fewer Health, roll 1d4. If the result is higher than his current Health total, he will try to escape the scene as soon as possible (possibly using his Mock Surrender power to facilitate this).

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