IMPERIAL TROOPER SERGEANT (5th Edition Space Fantasy NPC)
Expanding upon the original post regarding the Evil Space Empire's Imperial Troopers, the sergeant corps are the backbone of the military, providing discipline within the ranks and serving as the liaison between the rank-and-file troops and their officers.
IMPERIAL TROOPER, SERGEANT
Medium humanoid (any), lawful evil
Armor Class 15 (light battle armor)
Hit Points 33 (5d8+10)
Speed 30 ft.
Str 13 (+1) Dex 16 (+3) Con 15 (+2)
Int 10 (+0) Wis 11 (+0) Cha 10 (+0)
Saving Throws Str +3, Con +4
Skills Athletics +3, Intimidation +2
Damage Resistance fire
Senses Darkvision 60 ft., passive Perception 10
Languages Common, one other
Challenge 3 (700 xp), Prof. Bonus +2
Brave. The trooper sergeant has advantage on saving throws against being frightened.
Standard Equipment. The trooper sergeant carries a blaster rifle, 2 fragmentation grenades, and wears light battle armor. The helmet is fitted with nightvision sensors and a commlink. The armor is fitted with a clear spindle ioun stone.
ACTIONS
Multiattack. The trooper sergeant makes two blaster rifle attacks.
Blaster Rifle. Ranged weapon attack: +5 to hit, range 100/400, one target. Hit: 12 (2d8+3) radiant damage.
Frag Grenade (2/day). Ranged Weapon Attack: +5 to hit, range 30/90, all targets in 15-ft. radius. Hit: 14 (4d6) piercing damage (Dexterity DC 13 half).
Stock Strike. Melee weapon attack: +3 to hit, 5-ft. reach, one target. Hit: 3 (1d4+1) bludgeoning damage.
REACTIONS
Leadership (Recharges After a Short or Long Rest). When an ally that the trooper sergeant can see within 30 feet makes an attack roll or saving throw, the trooper sergeant can give them a special command or warning. The ally can add 1d4 to its roll, provided it can hear and understand the trooper sergeant. A creature can only benefit from one Leadership die at a time.
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