HOIST (Autobot NPC Build - Transformers Essence20)

 This NPC build utilizes the Transformers Essence20 system by Renegade Game Studios.

Unlike my previous builds, this is not a full character build, but more of an NPC build, like the "Threats" the core rulebook has listed for the Decepticons. It is a simpler build to be used by the GM for character representation, rather than a fully-formed PC.

Hoist features as an introductory NPC in the upcoming Transformers adventure: "Beacon of Hope."



HOIST

Autobot Construction Engineer (Maintenance)

If Ratchet is the Autobots' chief surgeon, then Hoist is their family doctor. Everyone reports to Hoist for routine check-ups and maintenance, no exceptions! A jovial, friendly robot, the up-beat Hoist enjoys his job and it shows. He likes providing a minor sense of normalcy and structure to the Autobots' turbulent lives, even if he's rarely noticed or appreciated for it. Hoist speaks with a cultured British-sounding accent and can usually be found playing "Dr. Watson" to his friend Grapple's troubled artist in his off-hours.

“You have to be rolling before you can be fighting.”

HOIST

Support Scientist (Medic) 5

Size: Large/Long Health: 7

Movement: 30 ft. Ground (Bot-Mode); 45 ft. Ground (Alt-Mode)

Energon: 8

Strength: 8 Speed: 3

Smarts: 6 Social: 4

Toughness: 20 Evasion: 13

Willpower: 16 Cleverness: 14

SKILLS

Alertness d4

Athletics d6

Brawn d8

Driving d2

Might d2

Infiltration d2

Persuasion d8

Science d2

Targeting d2

Technology (Repair) d4

Languages: Cybertronian, English (3 others)

PERKS

Acute Vision: Hoist gains an Edge when rolling an Alertness Skill test that relies on vision. He has ↑1 on a non-Alertness Skill test where vision can be applied.

Energon Battery: Hoist stores a number of personal Energon Points equal to his highest Essence Score, not his lowest.

Improvised Aid: Hoist can attempt Skill Tests that call for a Repair Kit without suffering a Snag.

Machinist: When Hoist uses a Skill Test for any kind of repair or upgrade to a Cybertronian or Cybertronian technology, he gains an Edge.

Mode Conversion (Tow Truck): Cybertronians spend a Standard Action to convert between Bot-Mode and Alt-Mode.

ATTACKS

Laser Cannon (Targeting): d2, Range 25 ft./80 ft. (1 Laser Damage)

  • Alternate Effects: 1 Stun Damage, Spot Target

  • Hands: 1

  • Traits: Ballistic, Laser, Sidearm

Ram (Driving): d2, Reach (1 Blunt Damage)

  • Alternate Effects: Maneuver

  • Requirements: Alt-Mode Only; Move at least 10 ft. before attacking

  • Traits: Integrated

Unarmed (Might): d2, Reach (1 Stun Damage)

  • Alternate Effects: 1 Blunt Damage (↓1), Maneuver (↓1)

  • Traits: Blunt, Integrated, Martial Arts, Silent

POWERS

Diagnostics (Free Action): Hoist can use his sensors to study the current status of any ally within his vision. By doing so, Hoist can learn how much damage the ally has taken and if they suffer from any Conditions.

GEAR

Armor: Medium Armor Matrix (+2 Toughness)

Weapons: Laser Cannon

Support Equipment: Tow Cable and Hook

Other: Standard Repair Kit

HANGUPS

The Needs of the Many: Hoist is more concerned with keeping his friends and allies safe and healthy than he is with winning a fight. If any Autobot or human ally is in Hoist’s vision and injured, he suffers a ↓1 to all Skill Tests unless it involves approaching and healing/repairing said ally.


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