Dungeon23, January Day 16
As I missed posting on the 5th, I have done rooms 15 and 16 both in this post.
Map assets by Justin Andrew Mason.
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Area 15
Read aloud text:
The door to this crypt is carved with a fresco in the likeness of a young human woman with cropped, braided hair. She has an oblong, pretty face and a smile that looks like she may laugh easily. In her hands is a large round shield. She is otherwise carved in the nude, as is the custom for all heroic statuary.
This is the former crypt of Eliose Duststone, as indicated by the carved runes along her doorframe. The wards are broken, and her body no longer resides within.
Creatures: Dwelling within the crypt are a pair of bandit toughs: a thug and his hobgoblin companion.
Hobgoblin
Medium humanoid, lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 11 (2d8+2)
Speed 30 ft.
Str 13 (+1) Dex 12 (+1) Con 12 (+1)
Int 10 (+0) Wis 10 (+0) Cha 9 (-1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 xp); Prof. Bonus +2
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
ACTONS
Longbow. Ranged Weapon Attack: +3 to hit, range 150 ft./600 ft., one target. Hit: 5 (1d8+1) piercing damage.
Longsword. Melee Weapon Attack: +3 to hit, 5-ft. reach, one target. Hit: 5 (1d8+1) slashing damage.
Thug
Medium humanoid, neutral evil
Armor Class 11 (leather armor)
Hit Points 32 (5d8+10)
Speed 30 ft.
Str 15 (+2) Dex 11 (+0) Con 14 (+2)
Int 10 (+0) Wis 10 (+0) Cha 11 (+0)
Skills Intimidation +2
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 xp); Prof. Bonus +2
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
ACTONS
Multiattack. The thug makes two melee attacks.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (1d10) piercing damage.
Mace. Melee Weapon Attack: +4 to hit, 5-ft. reach, one target. Hit: 5 (1d6+2) bludgeoning damage.
Treasure: The personal effects of this pair of bandits are scattered about the crypt.
The hobgoblin keeps a bundle of smith's tools (worth 20 gp) to maintain her weapons and armor. Her sword is of excellent quality and has a round blue turquoise gemstone (worth 40 gp) set into its hilt.
The lid of the crypt conceals their collected treasures acquired from their banditry. The lid of the stone-carved casket requires a DC 11 Strength check to lift or push aside. Inside the casket is a bolt of linen cloth (40 yards, 4 lbs., 160 gp value), 5 one-pound bars of silver (5 gp each), and a coin box containing 12 silver shillings and 3 gold coins. The bottom of the casket has several odd-smelling cotton balls treated with an alchemical formula to keep vermin away (mothballs).
The thug and hobgoblin each carry 5d6 copper pennies in their coin purses.
Area 16
Read aloud text:
The fresco carved on this crypt's stone door depicts an elven woman with short, curled hair and a muscular build. She has a sharp face and innocent eyes. In her hands are a bouquet of flowers. Around her neck is the holy symbol of the Patron of Elves and the Arts.
The runes craved into this crypt's door state this as the final resting place of Inyalyan Mithmirelen in Common, Elvish, and Sylvan. Like the other crypts, the wards are broken. Candles illuminate the interior of the crypt, placed in the corners of the chamber. The room otherwise smells of unwashed bodies and herbal drugs.
Creatures: Two bandits make this crypt their home.
Bandits (2)
Medium humanoid, neutral evil
Armor Class 12 (leather armor)
Hit Points 11 (2d8+2)
Speed 30 ft.
Str 11 (+0) Dex 12 (+1) Con 12 (+1)
Int 10 (+0) Wis 10 (+0) Cha 10 (+0)
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 xp); Prof. Bonus +2
ACTONS
Club. Melee Weapon Attack: +2 to hit, 5-ft. reach, one target. Hit: 2 (1d4) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./120 ft., one target. Hit: 5 (1d8+1) piercing damage.
Treasure: The bandits hide their wealth within the casket. The lid of the stone-carved casket requires a DC 11 Strength check to lift or push aside. Inside, scattered about are 17 copper pennies, 20 silver shillings, and 8 gold coins. They otherwise have their personal effects and foodstuffs scattered about the crypt.
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