Dungeon23, February Day 19
Here ends the Crypt Area of this #Dungeon23 mega-dungeon...
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Area T
The areas marked “T” on the map indicate tunnels created by the ghouls that exist in this region. The ghouls were drawn to the area after the evil cult established themselves; having excavated the Crypts and Temple under the existing Mausoleum. The cult's evil presence attracted the ghouls, who dug into the Crypts from their warren; pulling bodies from the nearby graveyards to feast upon.
The Tunnels are filled with Ghoul Stench. Any creature that starts its turn within in the tunnels must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn.
If the PCs are in the specific areas marked T1, T2, T3, or T4 and are making excessive noise or having a combat, they will attract the attention of a ghoul encounter, as detailed in the Crypt Random Encounters.
The tunnels that branch off from the map lead deeper into the ghoul warrens, and are not detailed in the purview of this adventure. Game Masters should feel free to expand these areas on their own, if the PCs decide to follow the tunnels. However, if the PCs are still searching for the kidnapped prince, they should become quickly aware that these tunnels are not following the path of the evil cult responsible for the kidnapping.
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