Dungeon23: January Day 18
Area 18
Read aloud text:
The stone door to this crypt is covered in a fresco depicting an elderly human woman with long wavy hair and a muscular build. Around her neck is the holy symbol to the Sun Daughter: the Goddess of Passion.
This was once the crypt of the cleric Ryia Serpentwind. The wards on this door have been broken, just like those on the other crypts. This chamber feels not just cold, but bereft of the heat of the world. Those who enter can easily see their breath mist in the unnatural chill of the crypt.
Any use of a paladin's divine sense, or the detect evil and good spell will reveal a strong aura of evil in this chamber, emanating from the sarcophagus. A successful DC 12 Intelligence (Investigation) check will reveal the presence of a magical ward placed on the sarcophagus.
The interior of the crypt is empty, save for the stone sarcophagus in the center of the room. The lid of the sarcophagus requires a DC 11 Strength (Athletics) check to lift or push aside. If the lid is removed without first presenting a holy symbol of the Lord of the Nine Hells or offering a prayer to said fiend, a magical ward placed on the sarcophagus will summon a guardian specter.
The interior of the sarcophagus is hollow and reveals a staircase that leads down to the crypts below the mausoleum.
Creature: The specter summoned by opening the sarcophagus lid has the appearance of a robed cultist wearing a fiendish mask.
Specter
Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft. (hover)
Str 1 (-5) Dex 14 (+2) Con 11 (+0)
Int 10 (+0) Wis 10 (+0) Cha 11 (+0)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., Passive Perception 10
Languages Understands Common and Infernal but can't speak
Challenge 1 (200 XP), Prof. Bonus +2
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
ACTIONS
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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