Dungeon23, February Day 4

More strange sights in the crypts...

The Animated Stone Statue monster build is based on the Expanded Monster Manual I by Dragonix.


Area 9

The doors into this room are unlocked.

Inside, four stone statues stand facing into the center of the room. If any living creature walks between the statues, they begin to move and attack, becoming animated stone statues. If they are walked around, they do not animate. The evil cultists know to walk around the statues in this room.

Creatures: These four animated stone statues attack anyone who walks between them.


Animated Stone Statues (4)

Medium construct, unaligned

Armor Class 15 (natural armor)

Hit Points 39 (6d8+12)

Speed 20 ft.

Str 16 (+3) Dex 9 (-1) Con 14 (+2)

Int 1 (-5) Wis 5 (-3) Cha 1 (-5)

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7

Languages

Challenge 2 (450 xp); Prof. Bonus +2

Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If it is targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. If the statue is motionless at the start of the combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the statue move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the statue is animate.

ACTIONS

Multiattack. The statue make two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.


Comments

Popular posts from this blog

Transformers One Sourcebook!

Superman (My Personal M&M3e Build)

RANGE VIPER THREAT (GIJoe Essence20 rpg)