Dungeon23, February Day 5

 More crypts... more undead!

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Area 10

The doors into this room are unlocked. The evil cultists do not come into this room, as it is designed to harass and hopefully slay uninvited guests.


Entering this room, your are hit all at once with the cold chill of the grave and the stench of rotting corpses. Set into the western wall are numerous crypts. Inside each is a humanoid corpse wearing rotting vestments. As you scan your eyes across the room, you see the corpses in the wall sconces being to moan, move, and crawl from their graves!


Creatures: There are a total of 6 humanoid zombies interred within this room. They are tasked to attack and slay anyone who comes in.


Zombies (6)

Medium undead, neutral evil

Armor Class 8

Hit Points 22 (3d8+9)

Speed 20 ft.

Str 13 (+1) Dex 6 (-2) Con 16 (+3)

Int 3 (-4) Wis 6 (-2) Cha 5 (-3)

Saving Throw Wis +0

Condition Immunity exhaustion, poisoned

Damage Immunity poison

Senses darkvision 60 ft.; passive Perception 8

Languages understands Common and Infernal, but cannot speak

Challenge 1/4 (50 xp), Prof. Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee weapon attack: +3 to hit, 5-ft. reach, one target. Hit: 4 (1d6+1) bludgeoning damage.


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