Dungeon23, February Day 7

 More undead haunt the crypts.


Area 12

The door to this room is closed but not locked.

The room smells of decay. Interred within the crypt alcoves between the pillars are several bodies.

Creatures: The four bodies interred within the alcoves are zombies. They are tasked to attack and slay anyone who enters this room.


Zombies (4)

Medium undead, neutral evil

Armor Class 8

Hit Points 22 (3d8+9)

Speed 20 ft.

Str 13 (+1) Dex 6 (-2) Con 16 (+3)

Int 3 (-4) Wis 6 (-2) Cha 5 (-3)

Saving Throw Wis +0

Condition Immunity exhaustion, poisoned

Damage Immunity poison

Senses darkvision 60 ft.; passive Perception 8

Languages understands Common and Infernal, but cannot speak

Challenge 1/4 (50 xp), Prof. Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee weapon attack: +3 to hit, 5-ft. reach, one target. Hit: 4 (1d6+1) bludgeoning damage.


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