MANDALORIAN GAUNTLET (Transformers Essence20 PC build)

This is a Transformers PC build based on a piece of art I found online.

This build uses the Transformers Essence20 rpg by Renegade Games Studios

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MANDALORIAN GAUNTLET

A Transformer based on art created by Ozzy Fernandez.

“This is The Way”

GAUNTLET

Influence: War Veteran

Origin: Seeker

Size: Large/Long Health: 4

Movement: 30 ft. Ground, 30 ft. Aerial (Bot-Mode); 60 ft. Aerial (Alt-Mode)

Role: Warrior (Wrecker) 4


Strength: 6 Speed: 5

Smarts: 5 Social: 3

Energon: 3

Toughness: 18 Evasion: 15

Willpower: 15 Cleverness: 13



SKILLS

Alertness +d2

Athletics +d4

Conditioning x1

Culture +d4

Driving +d2

Initiative +d2

Might +d6

Persuasion +d4

Streetwise +d2

Survival +d2

Targeting +d6

Technology +d2

Languages: Cybertronian; English, Mando

PERKS

Charge. If you move at least 10 feet away from your past position and then attack with a Might weapon immediately after, you gain a ↑1 on the Might Skill Test.

Foot Soldier. When in Bot Mode, treat your Speed as if it was 2 higher when calculating how many Free Actions you get on your turn.

Hardcore. When you take enough damage to be Defeated, you can spend an Energon POint instead to lose a limb but otherwise ignore the effect of the attack. You can use Hardcore as long as you have Energon Points and limbs to spare.

Hover. When flying in Bot-Mode, you don’t have to move on your turn.

Laser Immunity. You are Immune to Laser Damage.

Mode Conversion: Cybertronians spend a Standard Action to convert between Bot Mode and Alt-Mode.

Pack Mule. Your Brawn is considered 2 points higher for carrying capacity and for satisfying equipment requirements. You can carry three additional hands of equipment.

Warrior Rush. On the first turn of combat, double your Movements until the beginning of your next turn.

War Veteran. When making an Alertness Skill Test to gain information of the current battlefield, you gain an Edge.

Wisdom Through Experience: Once per scene following a Combat, when looking for clues or theorizing about enemy plans, you may ask the GM if one of your ideas has merit. The GM must then answer Yes or No truthfully and provide a hit as to why they gave that answer. A “Maybe” result provides two hints.

ATTACKS

Blaster (Targeting) +d6, Range 25 ft./80 ft. (1 Sharp Damage)

Hands: 1

Traits: Ballistic

Close Combat Blade (Might) +d6, Range Reach (1 Sharp Damage)

Hands: 1

Traits: Sharp, Silent

Flame Thrower (Targeting) +d6, Range 15 ft. (1 Fire Damage Blast, 15 ft. cone)

Alternate Effects: 1 Fire Shove Blast (15 ft. cone), Intimidating

Hands: 1

Traits: Element (Fire), Reload

Upgrade: Microtech Weapon

Flyby (Driving) +d2, Range Reach (1 Blunt Damage)

Alternate Effect: Maneuver

Requirement: Alt-Mode only, must move 10 feet before attacking

Traits: Integrated

Grappler (Athletics) +d4, Range Reach x3 (Maneuver)

Alternate Effects: Intimidating

Hands: 1

Traits: Martial Arts, Silent

Upgrade: Microtech Weapon

Mini-Rocket Launcher (Targeting) +d6, Range 100 ft./200 ft. (1 Sharp Damage Blast, 20 ft. radius)

Hands: 1

Traits: Anti-Tank, Mounted, Reload, Sharp, Wrecker

Upgrade: Microtech Weapon


POWERS

Mandalorian Armor (Free Action). You give yourself a ↑1 on Intimidation Skill Tests until the end of your turn.

Manifest Enhancement (1/Combat, Free Action). You can manifest a Standard Weapon Upgrade for a Melee Weapon without needing to spend an Energon Point. This Weapon Upgrade lasts until the end of your turn. You can use Manifest Enhancement on any Melee Weapon, not just a weapon you create with Manifest Melee Weapon.

Manifest Melee Weapon (1/Combat, Free Action). You can create an Integrated Energon Weapon without having to spend an Energon Point, as long as the weapon you create is based on a Standard Melee Weapon. This weapon lasts until the end of Combat, or until you are Defeated.

GEAR

Armor: Energy Resistor (Laser), Medium Armor Matrix (+2 Toughness), Terrifying

Weapons: Blaster, Close Combat Blade, Flame Thrower (Element Jet), Grappler, Mini-Rocket Launcher

HANGUPS

This is The Way: You come from a specific warrior caste and must follow in its path. You often struggle to make your own decisions without receiving orders from a superior. Take a ↓1 on any Skill Test that is not directly related to your mission as stated.

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