Jack Griffin, The Invisible Man ("The Monsters Are Our Heroes" Villain)
Today, we build Jack Griffin (aka "The Invisible Man") from the 1933 film.
This article uses statistics from "The Monsters Are Our Heroes" by Bloat Games.
Jack Griffin was an albino who was developing invisibility experiments based on the concept of optical density. By applying his experiments to himself, Griffin made his skin and organs transparent, but was unable to reverse the experiment.
Desperate to return his body to normal, Griffin resorted to committing crimes as a means of making money to afford the expensive chemicals and equipment needed for his research.
Griffin's experiments started in 1897, and have persisted into the modern day, leading to the creation of numerous "Invisible Men" (as the creature type is one of the PCs heroes available in the TMAOH Core Rulebook).
There have been other means developed to create invisibility (such as the dimensional displacement from the "Hollow Man" experiments). And occasionally, some people just become so "forgettable" that they literally disappear from vision (as seen with the Invisible Girl Marcie Ross in Buffy the Vampire Slayer "Out of Sight, Out of Mind").
The Invisible Man (Jack Griffin)
Evade 16
Hit Points 22 (4 HD)
Armor Points 1 (with clothes); 0 (without)
Str 1, Dex 4, Con 1
Int 2, Wis 0, Cha 0
Luck 5
ATTACKS
Slam: +1 melee attack (1d10+1 bludgeoning damage).
ABILITIES
Invisibility: When not wearing clothes, the Invisible Man is completely invisible. He is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the Invisible Man is heavily obscured. Their location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the Invisible Man have disadvantage, and the Invisible Man’s attack rolls have advantage.
Sneak Attack: When attacking a creature who does not know it’s there, the Invisible Man deals Maximum Double Damage (22 bludgeoning damage) to that creature with its first attack.
Stealthier. The invisible man can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, the invisible man’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have Disadvantage on Wisdom (Perception) checks in dim light.
Uncanny Dodge. The invisible man halves the damage that he takes from an attack that hits him. He must be able to see the attacker.
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