The Mummy Imhotep, 1999 ("The Monsters Are Our Heroes" Villain)

This article uses game information from "The Monsters Are Our Heroes" by Bloat games.

Our previous movie monster features Imhotep from the original 1932 "The Mummy." So, it is only fair to produce abilities for Imhotep as he was presented in the 1999 film "The Mummy" (and "The Mummy Returns").



The Imhtep from the 1999 film “The Mummy” far outstrips the original 1932 monster in power and ability. However, there is a means to destroy this powerful adversary, if the heroes are fast and clever… alas.

When Imhotep is originally re-animated by speaking aloud the incantations from the Book of the Dead, he is basically a normal mummy (with some additional powers). While potent and dangerous, he is nowhere near the full power he will acquire later. That requires the mummy to absorb the life force of up to 3+ individuals (who are now Cursed; suffering Disadvantage on all ability checks and attack rolls, as well as being vulnerable to all attacks made by Imhotep) who have opened the box that contained the phylacteries holding his organs removed during the mummification process.



The motivation of Imhotep is the same as his original counterpart: the resurrection of his lover Anck-su-namun. She was eventually resurrected as Meela Nais, only to sacrifice herself at the temple of Karnak to restore Anck-su-namun. This incarnation was eventually slain by a pit of scorpions in the pyramid of Ahm Shere in 1933. With the loss of his lover, Imhotep threw himself into a portal leading to the Underworld.



Imhotep the Mummy, Starting Form (1999)

Evade 11

Hit Points 30 (3 HD)

Armor Points 3 (undead flesh)

Str 3, Dex 0, Con 2

Int 0, Wis 0, Cha 1

Luck 5

ATTACKS

Absorb Life: +3 melee attack (1d8+3 necrotic damage). The target must succeed on a Constitution saving throw (DC 10 + Imhotep’s Con) or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Slam: +3 melee attack (1d8+3 bludgeoning damage)

Summon Plague: As an Action, Imhotep summons a swarm of frogs, flies, or locusts to swarm an area equal to his current HD x 10 feet. Creatures in this area take 1d8 poison damage each round. The swarm remains for 1 minute.

Telekinesis: +0 ranged attack (target is Grappled)

ABILITIES

Immunities: Imhotep is immune to necrotic and poison damage. He is immune to bludgeoning, piercing, and slashing damage from non-magical weapons. Imhotep cannot be Charmed, Exhausted, Frightened, Paralyzed, or Poisoned. Imhotep is immune to the effects of his own Plagues. He can transfer Immunity to the Plagues to those who serve him.

Invulnerability: Imhotep has maximum hit points for each Hit Die. 

Sand Form: As an Action, Imhotep can transform into a billowing sandstorm. While in this form, he is immune to physical attacks, cannot suffer critical hits, fly at his normal speed, and can move through spaces as tiny as 1 inch without having to squeeze. While in sand form, Imhotep can move through spaces occupied by other creatures. A creature caught in the sand storm must make a Constitution save (DC 10 + Imhotep’s Con) or be Blinded until the end of the creature’s next turn.

Self Sustenance: Imhotep does not need to eat, drink, or breathe to survive.

Weakness (Cats): Imhotep is vulnerable to slashing damage dealt by cats. When presented with a cat, Imhotep must make a DC 15 Wisdom saving throw or become Frightened (the fear of cats overcomes Imhotep’s normal immunity to the Frightened condition). 

As Imhotep absorbs the life of the Cursed victims, he grows in strength and power. Each absorption gives Imhotep +2 Hit Dice, +2 Armor Points, +2 Luck Points, +2 to Evade, and adds the following Traits:

5 HD: Imhotep’s damage die is increased to 1d12. His Strength and Constitution are increased +1 each. The Plague of Blood is unleashed, turning all water to blood in a radius of 5 miles around Imhotep.

7 HD: Imhotep’s damage die is increased to 2d8. His Wisdom and Charisma are increased +1 each. The Plague of Boils is unleashed. All living creature within 7 miles of Imhotep must make a Constitution saving throw (DC 10 + Imhotep’s Con) or be afflicted with the disease, gaining 1 level of Exhaustion. Those afflicted with the Plague of Boils must make a Wisdom saving throw (DC 10 + Imhotep’s Wis) or be Charmed by Imhotep and obey his commands.

9 HD: Imhotep is restored to full power! His damage die is increased to 2d10. His Wisdom and Charisma are increased +1 each. The Plague of Darkness is unleashed, as supernatural clouds blot out the sun and the sky. If he chooses, Imhotep can make the darkened sky rain fire for 1 minute. Each round, all creatures in a 1 mile area must make a DC 10 Dexterity saving throw or take 2d10 fire damage.

Additionally, Imhotep’s Weakness to Cats is removed.

At his full power, Imhotep has the following stats:

Imhotep the Mummy, Fully Restored (1999)

Evade 18

Hit Points 99 (9 HD)

Armor Points 9 (undead flesh)

Str 4, Dex 0, Con 3

Int 0, Wis 2, Cha 3

Luck 11

-----

If you like this article, how about supporting my Patreon?

Or buy me a Kofi.



Comments

Popular posts from this blog

Transformers One Sourcebook!

Superman (My Personal M&M3e Build)

RANGE VIPER THREAT (GIJoe Essence20 rpg)