The Mummy ("The Monsters Are Our Heroes" Villain)
I've made builds for both the 1932 and 1999 versions of Imhotep from "The Mummy." But I forgot one other classic monster film to include: Monster Squad!
This article uses statistics from "The Monsters Are Our Heroes" by Bloat Games.
In this movie, the Mummy was never named, and did little to impress others with its powers, other than look scary. As such, I don't believe this Mummy was one of any importance. I believe it to be just a random Mummy being used by Dracula in his plot to capture the Amulet. This mummy was easily destroyed by a handful of children.
Mummy
Evade 10
Hit Points 30 (3 HD)
Armor Points 1 (mummy wrappings)
Str 3, Dex -1, Con 2
Int -2, Wis 0, Cha 1
Luck 5
ATTACKS
Slam: +3 melee attack (1d8+3 bludgeoning damage)
ABILITIES
Fear Aura: Any creature hostile to the mummy that starts its turn Nearby the mummy must make a DC 10 Wisdom saving throw, unless the mummy is incapacitated. On a failed save, the creature is frightened until the end of its next turn. The frightened target can repeat the saving throw at the end of their turn, removing the frightened effect with a success.
Immunities: A mummy is immune to necrotic and poison damage. It is immune to bludgeoning, piercing, and slashing damage from non-magical weapons. A mummy cannot be Charmed, Exhausted, Frightened, Paralyzed, or Poisoned.
Self Sustenance: A mummy does not need to eat, drink, or breathe to survive.
Vulnerability to Fire: A mummy takes double damage from fire attacks.
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