KUP Contact (Transformers Essence20 RPG)

 Today's Wrecker Contact is everyone's favorite story-teller: the cantankerous Kup!



KUP

The past is the greatest teacher.”

Kup is a tough old coot. He's almost as old as rust, in fact, and he was plinking Decepticons and Ick-Yaks with acid bursts from his trusty musket laser long before most of you turbo-revvin' young punks were born. In his day, lasers didn't need to use light; they did whatever they were told to do. And liked it.

He's probably had a thousand adventures, Kup has, and he'll be glad to relate a story of any one of them at any time to a willing audience. The Dinobots love Kup's war stories, lapping them up like cheap energon, and don't seem to mind when he inadvertently leaves a piece out or changes the story between retellings. Old memory chips'll do that to you. Other Autobots can be less patient, and Kup finds this disrespectful and irritating. If there's one thing Kup dislikes, it's when young punks don't respect their elders. If they'd only listen, they might learn something. Hot Rod is one of the worst offenders in this way, but he's a good lad-bot, and Kup will straighten him out sooner or later, even if it takes a tank of Sharkticons.

Occasionally, Kup's vast experience gets in his way. When a situation doesn't remind him of anything, he has trouble figuring out what to do. This doesn't happen very often though.

Influences

Cybertronian Military (Marine), Security, War Veteran: Kup was a seasoned veteran who found himself constantly having to look after the other young whippersnappers that made up the bulk of the Autobot forces in his role as Cybertron's chief of security.

Origin

Champion: He may be old, but Kup can still keep up with the fastest of them.

Role and Focus

Officer (Drill Instructor): Kup was one of the founders of the legendary Wreckers, and survived enough battles to retire from their ranks. He now spends his life working to train the young warriors of the Autobot army. (Notes: One might think Kup would be a Gunner or Warrior. But considering how often he works to motivate others, and his general cantankerous attitude, I chose to make him a Drill Instructor Officer from the Sgt. Slaughter expansion).

Essence Scores and Skills

Strength 9: Athletics +d4, Brawn +d4, Intimidation +d6, Might +d8

Speed 6: Driving +d4, Initiative +d2, Targeting +d6

Smarts 7: Alertness +d4, Culture +d6, Technology +d4

Social 8: Performance (War Stories) +d6, Streetwise +d4

Gaining Kup As An Ally

Fellow Autobot: If this Contact is on the scene, the player characters can summon them for 1 round.

I Knew You Had Potential: Kup only barks at the young because he knows they can be so much more than they are. If the PCs are 10th level, they can attempt to better themselves between missions by succeeding on three DIF 10 Skill Tests in one of their lowest skills (including untrained skills). If they succeed, they gain Kup as a permanent Contact.

Allegiance Points: 3

Ally Perks

Don't act hostile, I'll use the universal greeting (2 Allegiance Points): Kup has ventured to countless worlds across the galaxy and knows how to handle the natives. A PC critically succeeds on their next Culture or Persuasion Skill Test before the end of the scene.

There Were an Awful Lot of Casualties That Day (3 Allegiance points): Kup is one of the best shots in the Autobot army. Deal 3 Sharp Damage between 1 - 3 different Threats in the combat scene.

War Veteran (1 Allegiance Point): Kup always has a story to tell about his many adventures. When a PC attempts an Alertness Skill Test to gain information or understanding of the current battlefield, they gain Edge.

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