Rack'n'Ruin Contact (Transformers Essence20 rpg)
I was finally able to track down a decent fan-made tech spec for Rack'N'Ruin, thanks to some friends on DeviantArt.
So, here is the Rack'n'Ruin Contact build for the Transformers Essence20 rpg,. This is fan-made material using rules as published by Renegade Games Studios.
RACK’N’RUIN
“Never fear. One-bot wrecking crew is here!”
Loud, enthusiastic, self-congratulatory, and more than a bit dim, it's a good thing that the two Cybertronians known as Rack and Ruin are pretty much the same in both personality and temperament, because these two conjoined Autobots make up the composite warrior known as Rack'n'Ruin. Together, these two 'bots make up the muscle of the Autobot force, eager warriors always ready to flatten Decepticons with their hammers and save the day—and although teamwork is their strong suit, it's probably a better idea to leave the actual battle plan to someone else, because concepts like "subtlety" or "tactical thinking" are skills that are definitely not in their wheelhouse.
Influences
Lackey, Traitor: Once triplets, Rack and Ruin’s third sibling eventually died. During the reign of Zeta Prime, they were Decepticons caught after bombing the G’th Semane spaceport. Orion Pax was tasked to escort Rack and Ruin in a prisoner exchange. They begged to not be turned over to Megatron, as they knew they would be slain for their failure.
Origin
Drone (Salvaged): An attack during the prisoner exchange allowed Rack and Ruin an attempt to escape, and they severed ties with the Decepticons. However, they were injured in the attempt, and forced to conjoin in order to save each other’s life.
Role and Focus
Warrior (Wrecker): Ruin is the ugly one…
Essence Scores and Skills
Strength 8: Athletics +d2, Brawn +d6, Might (Blunt) +d6
Speed 5: Acrobatics +d2, Driving +d2, Initiative +d4, Targeting +d2
Smarts 6: Alertness +d6, Survival +d2, Technology +d4
Social 7: Deception +d4, Performance +d2, Persuasion +d4, Streetwise +d4
Gaining Rack’n’Ruin As A Contact
Fellow Autobot: If this Contact is on the scene, the player characters can summon them for 1 round.
Heavy Labor: When not busting Decepti-chops, Rack’n’Ruin are assigned heavy labor duties to make the most use of their great strength. If the PCs spend their downtime assisting Rack’n’Ruin with their labor duties and make three successful DIF 15 Athletics, Brawn, or technology Skill Tests, they gain Rack’n’Ruin as a permanent Contact.
Allegiance Points: 3
Contact Perks
Double Hammer (2 Allegiance Points): Rack’n’Ruin wade into battle swinging their hammers wildly. One Threat in combat suffers 2 Blunt Damage.
Synchronized (1 Allegiance Point): Having Rack’n’Ruin on your side is like having a two-for-one deal. For the rest of the scene, when the PCs use Rack’n’Ruin’s Contact Perks, they gain twice the benefits. For example, if the PC use Rack’n’Ruin’s Double hammer Contact Perk after using this Contact Perk, they can deal 4 Blunt Damage to one Threat or 2 Blunt Damage to two Threats.
We Did A Good Job (1 Allegiance Point): Rack’n’Ruin work great as a team with themselves and their allies. If a PC uses the Lend Assistance Action, their target gains Edge and ↑1 to their Skill Test.
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