Twin-Twist Contact (Transformers Essence20 RPG)

The Wreckers Contacts continue with the other Jumpstater Autobot: Twin-Twist!

This article uses material from the Transformers Essence20 rpg by Renegade Games Studios



TWIN-TWIST

War is wherever I want it to be.”

Twin Twist will sink his drills into anything, tearing it to shreds at the smallest excuse. He loves violence and fighting as much as your average Decepticon, full of fury and the desire to show off just how much destruction he's capable of doing. Optimus Prime sometimes worries about his uncontrollable nature, but no one can argue that he isn't an effective warrior. It's probably not much of a surprise that he fits right in with the Wreckers.

As a Jumpstarter, Twin Twist and his brother Topspin can transform between modes in a fraction of an instant (.4 of a second), significantly faster than most Transformers.

Influences

Violent: Twin-Twist is a wild scrapper with an untamed and perhaps uncontrollable nature. This Influence comes from the Cobra Codex sourcebook.

Origin

Charger: Twin-Twist assumes the Alt-Mode of a drill tank. (Origin from Enigma of Combination)

Role and Focus

Warrior (Shredder): Twin-Twist can’t think of anything more pleasing than the feeling of shredding something to pieces with his twin drills. The Shredder Role Focus comes from the Decepticon Directive sourcebook.

Essence Scores and Skills

Strength 8: Athletics +d4, Brawn +d4, Intimidation +d2, Might +d6

Speed 7: Driving (Ground) +d6, Initiative +d2, Targeting +d2

Smarts 4: Alertness +d2, Survival +d2, Technology +d4

Social 6: Deception +d4, Persuasion +d4, Streetwise +d4

Gaining Twin-Twist As A Contact

Fellow Autobot: If this Contact is on the scene, the player characters can summon them for 1 round.

Tough Enough: Twin-Twist throws his weight around because he knows most ‘Bots don’t have the physical or mental fortitude to call them out for it. If the PCs spend a scene between missions proving their grit to Twin-Twist and succeed at two DIF 14 Strength based Skill Tests, they gain Twin-Twist as a permanent Contact.

Allegiance Points: 3

Contact Perks

Driller (2 Allegiance Points): Twin-Twist clears the path with his diamond-tipped twin drills. All PCs ignore rough terrain when dealing with Ground Movement Speed for their next turn.

Make An Opening (1 Allegiance Point): Twin-Twist smashes through barricades and enemy lines, creating chaos and opportunities. A PC gains ↑1 on their next Skill Test this round.

Squash the ‘Cons (3 Allegiance Points): If the Decepticons are in the path of Twin-Twist, he crushes them under his treads. All Threats in the combat suffer 2 Blunt Damage.

Contact Hang-Up

Branched Spark: The Jumpstarters have a branched spark: a rare condition that means the two of them can share each other's pain and feelings, and sometimes perceive each other's circumstances. If one Jumpstarter is Defeated or suffers a Condition, the other is also removed from the scene, as they race to save their sibling.

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