Tracks Contact Build (Transformers Essence20 rpg)
Today's Transformers Contact build is for the Autobot warrior Tracks.
Were one to look at Tracks, they would not see much about him to make him special or unique when standing next to any other Autobot soldiers. Because of his great vanity, one even might expect him to be a liability to his comrades. However, Tracks is deeply attached to his car mode, and loves Earth because of the beautiful automotive machines humans create. Additionally, while in his alt-mode, Tracks has the ability to extend a pair of wings and fly over the battlefield! This alone sets him apart from many of his Autobot allies.
This is unofficial, fan-made content using the Transformers Essence20 rpg by Renegade Games Studios.
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TRACKS
“Looking good is what life is all about.”
Tracks is a total narcissist, according to his Autobot buddies. But surely they're just jealous, since no one else turns into a sports car as stunningly stylish as he does. Not to mention his flight mode, which lets everybody ooh and aah over his elegant curves and paintjob as he glides about looking down on them all.
Whether defending San Francisco or displaying his trademark moves in Dancitron, Tracks always makes sure to be the center of attention. His blinding black beam gun casts everything around him into darkness. Since nothing besides himself is worth looking at, you're welcome!
He should be a dangerous opponent, but his concern with preserving his stylish appearance and poor ability to work with fellow Autobots hampers him. Often he simply cruises the metro area, looking for a good scene that he can make even better.
Influences
Nemesis: Tracks and his brother Needlenose had a falling out before the war over a business venture.
Origin
Champion: Tracks assumes the alt-mode of a Corvette Stingray. With the use of the All-Terrain Alt-Mode General Perk, Tracks is able to fly as a car.
Role and Focus
Gunner (Triggerbot): Tracks stays far away from battle, so as to not cause his body undue injury. He blasts enemies from afar with heat-seeker missiles and his signature black-ray gun.
Essence Scores and Skills
Strength 6: Brawn +d4, Intimidation +d4, Might +d4
Speed 7: Driving (Aerial) +d6, Targeting +d6
Smarts 6: Alertness +d4, Culture +d4, Technology +d4
Social 5: Performance +d6, Persuasion +d4
Gaining Tracks As A Contact
Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.
I Live For the Praise: Few other Autobots are as vain as Tracks. He loves to fly over his enemies and allies just so they can “ooh” and “ahh” over his special ability and appearance. PCs who spend their action in a scene using Lend Assistance to help Tracks succeed at whatever he is doing, to generally make him look good, gain Tracks as a permanent Contact.
However, if Tracks ever hears any of the PCs make a disparaging remark about his appearance, they immediately lose his Contact status, and all future Skill Tests to regain Tracks as a Contact are made with a Snag.
Allegiance Points: 3
Contact Perks
Above It All (1 Allegiance Point): Assuming his flying car mode, Tracks carries his allies to victory. A PC gains an Aerial Movement equal to his Alt-Mode Ground speed until the start of their next turn.
Black Ray Gun (2 Allegiance Points): Tracks blasts enemies with his blinding black ray blaster. A threat in the Combat scene takes 2 sharp damage and is Blinded until the end of their next turn.
Missile Barrage (3 Allegiance Points): Tracks performs an aerial strafe, unleashing missiles upon the Decepticon forces. All Threats suffer 2 sharp damage.
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'Till All Are One!
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