Crosshairs Contact Build (Transformers Essence20 rpg)

Our subject today is the Autobot Weapons Supervisor: Crosshairs

Originally created as one of the original Targetmasters, Crosshairs did not feature prominently in any of the American cartoons, as the "Season Four" three-part episode that introduced the Headmasters and Targetmasters was the end of the G1 era of cartoons in the USA. And, as I've never seen the Japanese Headmaster series that continued the G1 continuity, I cannot say how he was featured there.

He made occasional appearances in the Marvel G1 comic, as much as any character in what was becoming a massive roster, as each new toy wave was produced. But he never really stood out.

Crosshairs really came into prominence with the Michael Bay films, where he was featured as the Autobot's master gunfighter. His robot form came complete with a metallic long coat to complete his bad-boy look. 



This article is unofficial, fan-made content using the Transformers Essence20 rpg by Renegade Games Studios.

If you enjoy this content, please help support my friend Owen and his fight with cancer.



CROSSHAIRS

"Don't shoot until you see the wires in their eyes."

As the Autobot weapons supervisor, Crosshairs oversees the procurement and maintenance of a dizzying arsenal of implements of death for his fellow Autobots. Long association with such machinery has made him meticulous and careful, possibly to a fault. Crosshairs will often refuse to fire his own weapon unless he's certain it won't miss.

Influences

Bureaucrat: Crosshairs is a meticulous overseer of weapons and inventory.

Origin

Outrider: Crosshairs assumes the alt-mode of a heavy military ground vehicle built for traversing rough terrain. 

Role and Focus

Modemaster (Bonded Master): Crosshairs enjoys a good relationship with his equally methodical Targetmaster partner Pinpointer, who is content to let Crosshairs call the shots.

Essence Scores and Skills

Strength 6: Athletics +d4, Brawn +d4, Might +d4

Speed 4: Driving +d2, Targeting +d6

Smarts 8: Alertness +d6, Science +d2, Technology (Weapons) +d6*

Social 6: Persuasion +d8, Streetwise +d4

Gaining Crosshairs As A Contact

Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.

Perfect Shot: Crosshairs doesn’t like to waste ammunition. If a PC is in a combat scene with Crosshairs, and never misses an enemy whenever they take a shot with a ranged weapon while also using the Aim Free Action, they gain Crosshairs as a permanent Contact.

Weapons Procurement: Crosshairs is always on the lookout to acquire new weapons for the Autobot arsenal. If the PCs return from a mission with a new or unique weapon and turn it over to Crosshairs in working condition, they gain him as a permanent Contact.

Allegiance Points: 3

Contact Perks

Careful Aim (1 Allegiance Point): Crosshairs won’t take a shot unless he knows he won’t miss. A PC gains ↑1 with their next Targeting Skill Test. If the PC uses a Free Action to Aim and successfully hit, they deal an additional 1 Damage to their Target.

Pinpointer (2 Allegiance Points): Crosshairs is partnered with Poinpointer, a Targetmaster Mini-Con. A PC gains the use of a MiniCon Ally who assumes the alt-mode of a twin-barreled grenade launcher (Artillery Lobber with the Deadly Upgrade) until the end of the scene.

Weapons Supervisor (3 Allegiance Points): As the Autobot weapons supervisor, Crosshairs has the keys to the armory. During the requisition phase of a mission, each PC gains an additional free Weapon Upgrade of Restricted or less.

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'Till All Are One!

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