Frenzy Contact Build (Transformers Essence20 rpg)
Today's contact build is the Decepticon Recordicon Frenzy! Not to be mistaken for his brother Rumble -- but often is -- Frenzy is one of two humanoid mini-cassette bots created as Soundwave's minions in the early days of the G1 toys series. With their feisty "Let's get 'em!" attitude and willingness to take on 'bot MUCH bigger in size than themselves, Frenzy and Rumble became fan favorites.
Now for the controversy...
Which one is Frenzy and which one is Rumble? One is red and one is blue.
In the toy line, the red bot is Rumble and the blue bot is Frenzy. But in the animated series, they switched them. Not only that, but the animated series gave them the same power: the big pile-driver arms! That's supposed to be Rumble's power. Frenzy's got his own thing going on. What is Frenzy's power? A sonic battle cry that disrupts electrical flows... like those found in most Cybertronians... and even human nervous systems!
Despite my love of the G1 animated series, I'm a bit of a toy purist, and prefer to think of Frenzy as the blue bot.
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FRENZY
“Sow panic and surrender will bloom.”
For Frenzy it's not about any "Decepticon cause": it's not about any quantifiable cause, or goal, or purpose at all. It's about violence, fear, destruction, and mayhem. Frenzy lives to fight. He lusts to destroy with an intensity that borders on insanity. War is his fuel, his oxygen. Despite his small stature he'll lead a charge into battle against robots many times his size, screaming for destruction with every microchip of his being. This single-minded obsession makes him a hard bot to associate with personally, but a frightening asset on the battlefield. His partner and brother, Rumble, is only too eager to back him up.
Frenzy's manic attack style and his "battle cry" (a sonic attack produced by special drums in his torso that can severely disrupt electrical flows, resulting in all sorts of mechanical malfunctions and balance issues) make him difficult to get close to in combat, but cool and measured reaction to his wild ragings is usually the most effective strategy.
Influences
Extremist, Lackey (Soundwave): Frenzy is utterly loyal to Soundwave and his “brother” Rumble.
Origin
Mini-Con: Frenzy assumes the alt-mode of a data storage mini-cassette.
Role and Focus
Scientist (Elementalist): Frenzy specializes in sonic-based attacks.
Essence Scores and Skills
Strength 3: Intimidation +d4, Might +d2
Speed 3: Initiative +d2, Targeting +d4
Smarts 5: Alertness +d4, Culture (War Sciences) +d4
Social 5: Deception +d4, Performance +d4, Streetwise +d2
Gaining Frenzy As A Contact
Decepticon Brethren: If this Contact is on scene, the PCs can summon them for 1 round.
Soundwave Superior: Frenzy is loyal to Soundwave. If a PC has Soundwave as a permanent Contact, and succeeds on a DIF 10 Persuasion Skill Test, they gain Frenzy as a temporary Contact.
Violence For Violence Sake: Frenzy enjoys causing strife and suffering wherever he can. If a PC successfully attacks a Threat suffering from one or more Conditions while in battle, they gain Frenzy as a permanent Contact.
Allegiance Points: 3
Contact Perks
Haywire Systems (3 Allegiance Points): Frenzy puts his sonic drums into overdrive, disrupting the electrical systems of enemies around him. All Threats suffer 1 Electromagnetic Damage and are Stunned until the end of the round.
Fight Someone Your Own Size (2 Allegiance Points): Frenzy is unafraid of taking on bots much larger than himself. A PC gains an Edge on all Attack rolls and Skill Tests against a Threat one or more size class larger than themselves until the start of their next turn.
Sonic Drums (1 Allegiance Point): Frenzy uses his sonic drums to sow fear in his enemies. A Threat suffers 1 Sonic damage and gains the Frightened Condition until the end of their next turn.
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'Til All Are One!
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