Ravage Contact Build (Transformers Essence20 rpg)

We continue our trip  though the original G1 Recordicon Mini-Cassettes with Ravage!

Both the original G1 comic and animated series featured Ravage pretty regularly as a minion for Soundwave, especially  in the early episodes. An evil robot panther stalking the human allies of the Autobots is a no-brainer for plot!

And stalking is the reasons for the season with Ravage. Among Soundwave's minions, he is the saboteur. Using stealth, he gets behind the enemy lines and uses his fangs or heat-seeker  missiles to take out important Autobot machines or weapons before they can be put to use.

Plus, it's fun to think about Soundwave petting his kitty on a Deception throne during his downtime.



RAVAGE

Today’s Autobots are tomorrow’s scrap metal.”

No Decepticon has a stronger loyalty to Megatron than Ravage. One of Soundwave's most reliable spies, Ravage believes unwaveringly in the Decepticon cause, and Megatron embodies that cause. To better serve Megatron and the Decepticons, Ravage has become the most efficient and deadly war machine under his command. He hides himself in the shadows, waiting for the perfect moment to strike with grim accuracy. His name is synonymous with stealth. His survivors are few.

Ravage's only weakness is bright light, which can temporarily blind him. Perhaps his absolute loyalty to Megatron can blind him as well.

Sometimes he's a talker, other times he just growls or hisses at anything that isn't Megatron or Soundwave.

Influences

Fanatic, Hunter: Ravage is a loyal Decepticon who stalks and destroys Autobots from the shadows.

Origin

Quadruped: Ravage’s bot mode is that of a panther, while his alt-mode is a data storage mini-cassette.

Role and Focus

Commando (Infiltrator): This Role and Focus from the GIJoe rpg represents Ravage’s abilities perfectly!

Essence Scores and Skills

Strength 5: Athletics +d6, Might +d4

Speed 5: Acrobatics +d2, Infiltration +d6, Targeting +d2

Smarts 8: Alertness +d6, Survival +d6, Technology +d4

Social 4: Deception +d4, Streetwise +d4

Gaining Ravage As A Contact

Decepticon Brethren: If this Contact is on scene, the PCs can summon them for 1 round.

Loyal Decepticon: Ravage allies  himself with other Decepticons that have proved their loyalty. Anyone with the Decepticon Faction who succeeds on a DIF 12 Persuasion Skill Test gains Ravage as a permanent Contact.

Soundwave Superior: Ravage is loyal to Soundwave. If a PC has Soundwave as a permanent Contact, and succeeds on a DIF 10 Persuasion Skill Test, they gain Ravage as a temporary Contact.

Allegiance Points: 3

Contact Perks

Heat-Seeker Missiles (2 Allegiance Points): Ravage unleashes a deadly attack. Select 2 Threats in the combat scene. These Threats suffer 1 Sharp Damage and the 10-ft radius area around them becomes rough terrain.

Master of Stealth (1 Allegiance Point): Ravage moves in the shadows unseen. A PC becomes Invisible until the end of their turn.

Stalker (3 Allegiance Points): With his stealth skills, Ravage can get into places few others can reach. All PCs gain a Climb Speed equal to their Ground Movement and do  not have to roll a Skill Test to climb most surfaces. All leaps are considered running jumps and the PCs jump 50% higher and farther. This lasts until the end of the scene.

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'Til All Are One!

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