Security Robot (ToV / 5th Edition robot monster)
Having recently finished Andor season 2, we got to see several KX-series security droid at work. When we originally saw K-2SO in Rogue One, we knew he was strong and powerful, but the feats of strength on display in Andor are incredibly terrifying.
As such, it inspired me to make a robot monster build for Tales of the Valiant / 5th edition fantasy for use with my Dark Mana space fantasy setting.
If you enjoy this work, please send some money to my friend Owen to help with his cancer recovery.
Security Robot
This robot has an exaggerated humanoid frame, with a short torso, extended arms and legs, and a small head with softly-illuminated eyes. The armor plating suggests this robot to be an enforcer of some kind.
OGR-class security robots, also referred to as Enforcer Robots, are a model of security robot manufactured by the Imperial Core.
Enforcer robots come equipped with a built-in communications package, recharge port, and a computer interface arm that allows them to connect with standard communication frequencies for areas they are assigned to. The robots were designed with exaggerated human proportions but with the mobility of a human athlete. They were able to operate a variety of tools and equipment and can carry gear without becoming exhausted. They are programmed without the standard restriction against harming organic sentient lifeforms.
The OGR-class robots are programmed to speak and interact with people, but are not as proficient at it as protocol robots. They can handle a wide range of tasks, including escorting dignitaries, protecting important people and defending Imperial installations. The robots are also programmed to recognize and defer to Imperial Military officers ranked Lieutenant or higher.
OGR-Class Security Robot CR 2
Medium construct, neutral
Armor Class 15 (light armor plating)
Hit Points 68 (8d8+32)
Speed 30 ft.
Vulnerable lightning
Immune Construct Resilience
Senses darkvision 60 ft.; Passive Perception 14
Languages Binary, Galactic Standard
—
Str 21 (+5) Dex 16 (+3) Con 19 (+4)
Int 13 (+1) Wis 15 (+2) Cha 10 (+0)
Skills. Athletics +7, Perception +4, Intimidate +2
—
Circuitry. The robot has disadvantage on saving throws against effects that deal lightning damage.
Construct Nature. The robot doesn’t require air, food, drink, or sleep.
Construct Resilience. The robot is immune to poison and psychic damage, and is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.
Electrical Malfunction. Whenever the robot takes lightning damage, it must succeed on a DC 11 WIS saving throw or be incapacitated until the end of its next turn.
Servo Muscles. The robot counts as Large-sized for determining its carrying capacity.
ACTIONS
Multiattack. The robot makes two Strike attacks.
Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.
Sweeping Arm (Recharge 5-6). The robot sweeps its arm in a wide arc around it.Each creature within 5 feet of the robot must make a DC 15 STR saving throw. Creatures smaller than the robot have Disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the robot, and is knocked prone. On a success, a creature takes half the damage and isn’t pushed or knocked prone.
BONUS ACTIONS
Shoving Rush. The robot takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 15 STR saving throw or be knocked prone. This movement does not provoke opportunity attacks from a target that fails this save.
x
Comments
Post a Comment