BEARSHARKTOPUS (5th Edition Fantasy Monster)

 


BEARSHARKTOPUS

Large monstrosity, unaligned

Armor Class 12 (natural armor)

Hit Points 68 (8d10+24)

Speed 40 ft., swim 40 ft.


Str 20 (+5) Dex 10 (+0) Con 16 (+3)

Int 2 (-4) Wis 13 (+1) Cha 7 (-2)


Skills Perception +3, Stealth +2

Senses Blindsight 30 ft., darkvision 60 ft.; passive Perception 13

Languages --

Challenge 3 (700 XP), Prof. Bonus +2

Amphibious. The bearsharktopus can breathe air and water.

Blood Frenzy. The bearsharktopus has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Keen Smell. The bearsharktopus has advantage on all Wisdom (Perception) checks that rely on smell.

Underwater Camouflage. The bearsharktopus has advantage on Dexterity (Stealth) checks made while underwater.


ACTIONS

Multiattack. The bearsharktopus makes two attacks: one with its bite and one with its tentacles.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) piercing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the bearsharktopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the bearsharktopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the bearsharktopus can use the Dash action as a bonus action.


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