CERBERANT (5th Edition Fantasy Monster)

 



CERBERANT

Large monstrosity, unaligned

Armor Class 14 (natural armor)

Hit Points 67 (9d10+18)

Speed 40 ft., burrow 10 ft., climb 40 ft.


Str 15 (+2) Dex 13 (+1) Con 15 (+2)

Int 1 (-5) Wis 10 (+0) Cha 2 (-4)


Damage Resistance. Acid

Senses Darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Languages --

Challenge 4 (1,100 XP)

Death Throws. When the cerberant dies, it explodes, and each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful save.

Keen Smell. The cerberant has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The cerberant has advantage on attack rolls against a creature is at least one of the cerberant's allies is within 5 feet of the creature and the ally isn't incapacitated.


ACTIONS

Multiattack. The cerberant makes three bite attacks and one sting attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the cerberant can't bite a different target with this head.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage plus 22 (4d10) acid damage, or half as much poison damage with a successful DC 12 Constitution saving throw.


Well that thing turned out much more horrifying than I thought it would. Everyone had Owen KC Stephens to blame! So, say it with me: "DAMN IT, OWEN!"

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