Goosemoose (5th Edition Fantasy Monster)
GOOSEMOOSE
Large monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10+12)
Speed 50 ft., 40 ft. fly, 20 ft. swim
Str 18 (+4) Dex 12 (+1) Con 14 (+2)
Int 5 (-3) Wis 12 (+1) Cha 7 (-2)
Skills Intimidation +2, Perception +3
Senses Darkvision 60 ft., passive Perception 13
Languages --
Challenge 1 (200 XP)
Goring Charge. If the goosemoose moves at least 20 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an additional 7 (2d6) points of piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
ACTIONS
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
Intimidating Display. The goosemoose makes an aggressive display of honking and wing flapping against a creature within 50 feet that it can see. The target must make a DC 12 Wisdom saving throw or become frightened of the goosemoose until the end of its next turn. A creature that succeeds this saving throw is immune to the goosemoose's Intimidating Display ability for 24 hours.
-----
If you enjoy content like this, consider checking out out my Patreon: https://www.patreon.com/jacobblackmon
Or maybe buy me a Ko-fi: https://ko-fi.com/jacobblackmon
Comments
Post a Comment