Goosemoose (5th Edition Fantasy Monster)

 

GOOSEMOOSE

Large monstrosity, unaligned

Armor Class 12 (natural armor)

Hit Points 45 (6d10+12)

Speed 50 ft., 40 ft. fly, 20 ft. swim


Str 18 (+4) Dex 12 (+1) Con 14 (+2)

Int 5 (-3) Wis 12 (+1) Cha 7 (-2)


Skills Intimidation +2, Perception +3

Senses Darkvision 60 ft., passive Perception 13

Languages --

Challenge 1 (200 XP)

Goring Charge. If the goosemoose moves at least 20 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an additional 7 (2d6) points of piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


ACTIONS

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Intimidating Display. The goosemoose makes an aggressive display of honking and wing flapping against a creature within 50 feet that it can see. The target must make a DC 12 Wisdom saving throw or become frightened of the goosemoose until the end of its next turn. A creature that succeeds this saving throw is immune to the goosemoose's Intimidating Display ability for 24 hours.


-----

If you enjoy content like this, consider checking out out my Patreon:  https://www.patreon.com/jacobblackmon

Or maybe buy me a Ko-fi: https://ko-fi.com/jacobblackmon


Comments

Popular posts from this blog

Decepticon HISS Drone (Transformers Essence20 rpg)

Fastball Special (Mutants & Masterminds 3rd edition)

Worlds Collide After Action Report (MiracleCon 2024)