IMPERIAL TROOPER (5th Edition Space Fantasy Monster)
The "Imperial Trooper" is the elite soldier of the Evil Star Empire. They are not the common rabble soldiers conscripted from the various colony worlds. These are highly-trained and devoted warriors who believe in the "manifest destiny" of the Evil Star Empire to bring order and rule to the galaxy.
The uniform of the Imperial Trooper is designed to inspire fear in their enemies, having a skull-faced helmet and glowing red eyes. The armor is painted blood-red, giving the impression that these soldiers come from the Nine Hells themselves! The armor of these troopers are fitted with night-vision sensors, communicators, and affixed with a clear spindle ioun stone (allowing the troopers to fight without the need to stop for food or water).
IMPERIAL TROOPER
Medium humanoid (any), lawful evil
Armor Class 15 (light battle armor)
Hit Points 13 (2d8+4)
Speed 30 ft.
Str 13 (+1) Dex 16 (+3) Con 15 (+2)
Int 10 (+0) Wis 11 (+0) Cha 10 (+0)
Saving Throws Str +3, Con +4
Skills Athletics +3, Intimidation +2
Damage Resistance fire
Senses Darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1/2 (100 xp), Prof. Bonus +2
Brave. The imperial trooper has advantage on saving throws against being frightened.
Standard Equipment. The imperial trooper carries a blaster rifle, 2 fragmentation grenades, and wears light battle armor. The helmet is fitted with nightvision sensors and a commlink. The armor is fitted with a clear spindle ioun stone.
ACTIONS
Blaster Rifle. Ranged weapon attack: +5 to hit, range 100/400, one target. Hit: 12 (2d8+3) radiant damage.
Frag Grenade (2/day). Ranged Weapon Attack: +5 to hit, range 30/90, all targets in 15-ft. radius. Hit: 14 (4d6) piercing damage (Dexterity DC 13 half).
Stock Strike. Melee weapon attack: +3 to hit, 5-ft. reach, one target. Hit: 3 (1d4+1) bludgeoning damage.
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