SENTRY ROBOT (5th Edition Space Fantasy Monster)
Sentry robots are automatons designed and programmed for use by security and military forces. They are highly customizable and come in a variety of forms and sizes, based on manufacturers and the needs of the customer. In addition, they are programmed with a rudimentary virtual intelligence allowing some autonomy to their actions.
Much like security robots, these automatons are used to guard important locations, objects, or personnel. Sentry robots also engage in seek-and destroy missions; being used by the military to attack targets in environments deemed too hostile to send living soldiers. Besides lawful security and military forces, sentry robots are also found on the black market; allowing criminal organizations access to theses dangerous robots.
Designed with more of a military purpose, sentry robots tend to have heavier weapons and armor than security robots. Most are also designed with force field generators.
SENTRY ROBOT
Large construct, unaligned
Armor Class 14 (armor plating)
Hit Points 53 (7d10+14)
Speed 30 ft., fly 30 ft.
Str 11 (+0) Dex 15 (+2) Con 14 (+2)
Int 17 (+3) Wis 14 (+2) Cha 7 (-2)
Skills Investigation +5, Perception +4
Damage Immunity necrotic, poison, psychic
Condition Immunity diseased, poisoned
Vulnerability lightning
Senses Darkvision 120 ft.; passive Perception 14
Languages Binary, Common
Challenge 1 (200 xp); Prof. Bonus +2
Circuitry. The sentry robot has disadvantage on saving throws against effects that deal EMP or lightning damage.
Keen Hearing and Sight. The sentry robot has advantage on Wisdom (Perception) checks that rely on hearing or sight.
ACTIONS
Blaster Cannons. Melee weapon attack: +4 to hit, range 60/240 ft., one target. Hit: 11 (2d8+2) radiant damage, effect.
Self-Destruct. If the sentry robot is reduced to less than one-half its hit points maximum and is within 20 feet of a hostile target, it attempts to self-destruct. Each creature within 20 feet of it must make a DC 12 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.
REACTIONS
Force Field. The sentry robot adds 3 to its AC against one attack that would hit it. To do so, the sentry robot must see the attacker.
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