WIDOWJACKET (5th Edition Fantasy Monster)
WIDOWJACKET
Large monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 85 (10d10+30)
Speed 30 ft., climb 30 ft., fly 50 ft.
Str 19 (+4) Dex 15 (+2) Con 16 (+3)
Int 2 (-4) Wis 10 (+0) Cha 2 (-4)
Skills Stealth +4
Senses blindsight 10 ft., darkvision 60 ft.; passive Perception 10
Languages --
Challenge 3 (700 xp)
Spider Climb. The widowjacket can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the widowjacket knows the exact location of any other creature in contact with the same web.
Web Walker. The widowjacket ignores movement restrictions caused by webbing.
ACTIONS
Multiattack. The widowjacket makes two attacks: one with its bite and one with its sting.
Bite. Melee weapon attack: +6 to hit, 5-ft. reach, one target. Hit: 8 (1d8+4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned until it is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 7 (2d6) on a failure. The poison is cured on a success. The target dies if the poison reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the poison is cured.
Sting. Melee weapon attack: +6 to hit, 5-ft. reach, one target. Hit: 11 (2d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). Ranged weapon attack: +4 to hit, range 30/60, one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also by attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).
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