CLIFFJUMPER (Autobot NPC - Essence20 Transformers rpg)

 This is my personal character build for Cliffjumper, everyone's favorite hot-headed, ultra-rash, "I'm gonna blow up Megatron with a bazooka I pulled from nowhere, even though this is only supposed to be a recon mission" Autobot.

In later shows, he seemed to become the cannon-fodder of the series. He would often die early in the show or barely be featured, except to be show getting killed by a Decepticon. Very tragic.

This build uses the Transformers rpg by Renegade Game Studios.



“Strike first, strike fast, strike hard.”


CLIFFJUMPER

Racer Champion Gunner (Gunslinger) 5

Size: Large/Long Health: 4

Movement: 40 ft. Ground (Bot-Mode); 60 ft. Ground (Alt-Mode)

Energon: 3


Strength: 3 Speed: 9

Smarts: 4 Social: 4


Toughness: 13 Evasion: 19

Willpower: 14 Cleverness: 14


SKILLS

Alertness d4

Conditioning x1

Driving (Land) d4

Infiltration d2

Initiative d2

Intimidation d2

Might d2

Persuasion d8

Targeting d8

Technology d4

Languages: Cybertronian, English


PERKS

Covering Fire: If Cliffjumpers attacks and misses, the target of his attack suffers a Snag if they attack on their next turn.

For The Allspark: Cliffjumper gains the following benefits:

  • ↑1 to Infiltration Skill Tests when in Alt Mode, or ↑2 if Alt Mode is appropriate to the environment.

  • Immunity to carbon-based diseases, but affected by electromagnetic damage and viruses that affect machines.

  • Roll Out! When Cliffjumper rolls for initiative, if not surprised, he can choose to convert to his Alt Mode before combat begins without needing to spend an action.

I Know A Bot: Cliffjumper can spend an Energon Point to declare that he has a previously positive relationship with an NPC.

Impropturret: When Cliffjumper converts from his Bot Mode with ballistic weapons in his External Hardpoints, he can spend an Energon Point to treat the firearms as Integrated Hardpoint weapons in his Alt Mode for the rest of the scene.

Nowhere’s Safe: When Cliffjumper fires at a target in cover, he suffers one fewer ↓1 on the attack.

Pistol Whip: When Cliffjumper has a Ballistic weapon in an External Harpoint, it also counts as a Close Combat Bludgeon.

Racer: Cliffjumper gains an Edge on Skill Tests when Driving (Land) comes into play.


ATTACKS

Blaster (Targeting): d8, Range 25 ft./80 ft. (1 Sharp Damage)

  • Traits: Ballistic, Integrated

Pistol Whip Bludgeon (Might): d2, Reach (1 Stun Damage)

  • Alternate Effects: 1 Blunt Damage (↓1), Maneuver (↓1)

  • Traits: Blunt, Silent, Integrated

Ram (Driving): d4, Reach (1 Blunt Damage)

  • Alternate Effects: Trip

  • Requirements: Alt Mode Only, Move at least 10 ft. before attacking.

  • Traits: Integrated

Unarmed (Might): d2, Reach (1 Stun Damage)

  • Alternate Effects: 1 Blunt Damage (↓1), Maneuver (↓1)

  • Traits: Blunt, Martial Arts, Silent


POWERS

Quick Draw (Free): Cliffjumper can switch between two hands of weapons as a Free Action.

Rapid Reload (Free): Reloading weapons with the Reload trait is a Free action for Cliffjumper.

Straight Shooter (Free): Once per turn, Cliffjumper can gain ↑1 when using a ballistic weapon for an action that has a ↓ on the roll.


GEAR

Blaster (Targeting sidearm projectile)


HANGUPS

Impulsive: Cliffjumper is reckless and rash, taking that shot at the lead Decepticon when his mission is only supposed to be reconnaissance. No matter the circumstances, he never gains the benefits of Surprise. Additionally, Cliffjumper takes a ↓1 on his first Skill Test after he rolls Initiative.


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