DECEPTION VEHICONS (Villain NPCs for the Essence20 Transformers rpg)

This post uses rules based on the Essence20 Transformers rpg by Renegade Game Studios

VEHICONS

Vehicons may be Megatron and/or Starscream's cannon fodder and suffer from particularly poor marksmanship, but they do possess sweet alternate modes, be they sports cars, jets (a Seeker variant), helicopters, or tanks.

If they're not slagged by an Autobot, they can be used for experimentation or even simply recycled for parts by a superior, but that's their lot in life, and by and large, they accept this. Their primary motivation is the thought that someday they might make a name for themselves — literally — and rise to the upper ranks. Thus they have a tendency to follow orders blindly, and are highly expendable.

They can appear in a large variety of colors, including black, silver, blue, red, green, yellow, and purple.

Vehicons in "TF: Prime" had this appearance:



The generic Decepticon Trooper from the "War for Cybertron" video games had this appearance:



Whereas, the "Decepticon Ground Soldier" used this appearance in the video game "TF: Devastation," based on the chassis of the Battlechargers Runamuck and Runabout (The Beavis and Butthead of the Decepticon army).



Presented here is an NPC character build to use these Vehicons for your Transformers rpg campaign.


VEHICON TROOPER

Size: Large/Long Health: 3

Movement: 30 ft. Ground, 30 ft. Aerial (Bot-Mode); 45 ft. Ground (Alt-Mode)

Energon: 3

Strength: 3 Speed: 3

Smarts: 3 Social: 3

Toughness: 13 Evasion: 13

Willpower: 13 Cleverness: 13

SKILLS

Alertness d6

Driving d4

Intimidation d2

Might d4

Persuasion d6

Targeting d2

PERKS

Alt Mode: Cybertronians can convert from Alt Mode to Bot mode using a Standard Action.

ATTACKS

Blaster (Targeting): d2, Range 25 ft./80 ft. (1 Sharp Damage)

  • Traits: Ballistic


Ram (Driving): d4, Reach (1 Blunt Damage)

  • Alternate Effects: Trip

  • Requirements: Alt Mode Only, Move at least 10 ft. before attacking.

  • Traits: Integrated


Unarmed (Might): d4, Reach (1 Stun Damage)

  • Alternate Effects: 1 Blunt Damage (↓1), Maneuver (↓1)

  • Traits: Blunt, Martial Arts, Silent

GEAR

Blaster (Targeting Sidearm Projectile)


VEHICON, HEAVY

The Heavy Weapons Ground Soldiers are hulking beasts equipped with colossal hammers that deal massive damage, and possess so much health they might even qualify as mini-bosses. They tower over every Autobot, even Grimlock, transform into bulky tanks, and are mostly black with red accents.



VEHICON, HEAVY

Size: Huge, Extended Health: 5

Movement: 20 ft. Ground, 30 ft. Aerial (Bot-Mode);

45 ft. Ground (Alt-Mode)

Energon: 1

Strength: 9 Speed: 3

Smarts: 2 Social: 1

Toughness: 22 Evasion: 13

Willpower: 14 Cleverness: 11

SKILLS

Alertness d4

Brawn d6

Conditioning x1

Driving d2

Infiltration d2

Intimidation d2

Might (Blunt) d6

Persuasion d2

Targeting d2

Languages: Cybertronian, English

PERKS

Alt Mode: Cybertronians can convert from Alt Mode to Bot mode using a Standard Action.

Charge: If the Heavy Vehicon moves at least 10 ft. away from their previous position and then attacks with a Might Weapon immediately after, they gain ↑1 on the Might Skill Test.

Large and In Charge: Heavy Vehicons gain ↑1 on Intimidation Skill Tests if the target is smaller than them.

ATTACKS

Colossal Hammer (Might): d6, Reach (2 Stun Damage)

  • Alternate Effect: 2 Blunt Damage (two handed), Intimidation

  • Critical Effect: 1 Cleverness Damage

  • Requirements: Bot-Mode only

  • Traits: Bewildering, Blunt, Deadly, Scary, Silent, Wrecker

Ram (Driving): d2, Reach (2 Blunt Damage)

  • Alternate Effect: Maneuver

  • Requirements: Alt-Mode only, must move 10 ft. before attack.

  • Traits: Integrated

Turret (Targeting): d2, Range 300 ft./600 ft., min 30 ft. (2 Sharp Damage)

  • Alternate Effects: 1 Sharp Damage Blast (20 ft. radius, ↓1)

  • Requirements: Alt-Mode only

  • Traits: Anti-Tank, Ballistic, Mounted, Reload, Wrecker

POWERS

Tough It Out (1/Combat, Standard): The Heavy Vehicon can make a Brawn Skill Tests to repair its damage. The DIF is the same as the technology Skill Tests to Repair Damage.

GEAR

Armor: Heavy Armor Matrix (+3 Toughness)

Weapons: Artillery Cannon Turret, Colossal Hammer




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