QUICKMIX (Autobot NPC - Essence 20 Transformers RPG)
This NPC build utilizes the Transformers Essence20 system by Renegade Game Studios.
Unlike my previous builds, this is not a full character build, but more of an NPC build, like the "Threats" the core rulebook has listed for the Decepticons. It is a simpler build to be used by the GM for character representation, rather than a fully-formed PC.
Quickmix features as an introductory NPC in the upcoming Transformers adventure: "Beacon of Hope."
Autobot Chemist
Quickmix is an absent-minded chemist whose demeanor is nearly as volatile as the chemicals he works with. He is accomplished in his trade, and is readily capable of devising new compounds and ways of combating the Decepticons, but his impatience and absent-mindedness often results in unfinished projects and experiments. He has a short temper and his Autobot allies make sure to give him a wide berth because of it. After all, the dude works with chemicals. This isn't the only reason they might avoid him though, since despite his own absent-minded nature Quickmix often seeks to give his teammates helpful "advice" on how to do their jobs, sometimes even in the middle of a battle.
SKILLS
Athletics d2
Brawn d8
Deception d6
Driving d4
Infiltration d2
Might d4
Persuasion d8
Science (Chemistry) d8
Streetwise d2
Targeting d2
Technology d4
Language: Cybertronian, English, Latin (2 additional)
Boomer, Sonic Cannon (Targeting): d2, Range 25 ft./ 80 ft. (1 Sonic Damage Blast, 10 ft.)
Hands: 1
Traits: Ballistic, Locked, Sonic, Sidearm, Wrecker
Heavy Mace (Might): d4, Reach (1 Stun Damage)
Alternate Effect: 1 Blunt Damage (2 hands)
Traits: Blunt, Silent
Ram (Driving): d4, Reach (2 Blunt Damage)
Alternate Effects: Maneuver
Requirements: Alt-Mode Only, requires moving 10 ft. before attacking target
Traits: Integrated
Ricochet, Auto-Blaster (Targeting): d2, Range 25 ft. / 80 ft. (1 Sharp Damage)
Hands: 1
Traits: Ballistic, Locked, Sidearm
POWERS
Augment Power (1/turn, Free): Quickmix can give an ally ↑1 on a Skill Test. Once per combat, he can give an ally ↑2 on a Skill Test.
Overcharge Engines (1/turn, Free): Quickmis makes a Technology Skill Test. Until the end of his turn, increase his Movement a number of feet equal to his Skill Test result, rounded up to the nearest 5. This movement ignores Rough Terrain.
GEAR
Armor: Medium Armor Matrix (+2 Toughness)
HANGUPS
Volatile: Quickmix is short-tempered and absent-minded. When making an Alertness Skill Test to gain a better understanding of potential danger to others, he takes a ↓1.
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