BRAWN (Autobot NPC - Transformers Essence20 rpg)
In the Transformers: MASK '88 campaign, Brawn serves as the quartermaster for the MASK team. Primarily, he stays behind in the Boulder Hill headquarters, trading war stories and doing maintenance on the weapons and vehicles used by the team, alongside specialist engineer Cover Girl.
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“Might over microchips.”
BRAWN
Outrider Warrior (Wrecker) 5
Size: Large/Long Health: 9
Movement: 30 ft. Ground (Bot-Mode); 45 ft. Ground (Alt-Mode)
Energon: 3
Strength: 9 Speed: 4
Smarts: 3 Social: 4
Toughness: 23 Evasion: 14
Willpower: 13 Cleverness: 14
SKILLS
Alertness d2
Brawn d10
Driving d2
Infiltration d2
Intimidation d4
Might d8
Targeting d4
Technology (Explosives) d4
Languages: Cybertronian, English, Military Sign
PERKS
Bigger Booms: Brawn’s attacks with explosives increases their Area of Effect by 10 ft. Brawn is qualified in Limited and Restricted Explosive Weapons. He can have eight hands of weapons for his load out, as long as two hands are dedicated to explosives.
Charge: If Brawn moves at least 10 ft. away from his past position and then attacks with a Might Weapon immediately after, he gains a ↑1 on the Might Skill Test.
Durabyllium Super-Alloy: Brawn gains a +2 Toughness. Additionally, when an opponent targets Brawn with a Blunt, Cold, or Fire Attack, they suffer a ↓1 on their attack roll.
Mode Conversion (Land Rover Defender 4x4): Cybertronians spend a Standard Action to convert between Bot Mode and Alt-Mode.
Take Point: Brawn never suffers the negative effects of Rough Terrain, and on any turn in which Brawn ends his move in Rough Terrain, he is considered to be in Cover until the beginning of his next turn.
ATTACKS
Cestus (Might): d8, Reach (1 Stun Damage)
Alternate Effects: 1 Blunt Damage (↓1), Maneuver
Traits: Blunt, Silent
Explosives (Technology): d4, Reach (2 Sharp Damage Blast (20 ft. radius)
Traits: Consumable, Deadly, Sharp, Wrecker
Ram (Driving): d2, Reach (1 Blunt Damage)
Alternate Effects: Maneuver
Prerequisites: Alt-Mode Only, Move 10 ft. before attack.
Traits: Integrated
Rifle (Targeting): d4, Range 100 ft/400 ft. (1 Sharp Damage)
Traits: Ballistic, Sniper
POWERS
Manifest Enhancement (1/round, Free): Brawn can manifest a Weapon Upgrade for a Melee Weapon without needing to spend an Energon Point. The Weapon Upgrade must be a Standard Upgrade. The Weapon Upgrade lasts until the end of Brawn’s turn.
GEAR
Armor: Medium Armor Matrix (+2 Toughness)
Weapons: Cestus, Explosives (Deadly Fragmentation Time Bombs) x5, Rifle
HANGUPS
Electromagnetic Vulnerability: Electromagnetics gain ↑3 against Brawn instead of suffering ↓3.
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