BRAWN (Autobot NPC - Transformers Essence20 rpg)

In the Transformers: MASK '88 campaign, Brawn serves as the quartermaster for the MASK team. Primarily, he stays behind in the Boulder Hill headquarters, trading war stories and doing maintenance on the weapons and vehicles used by the team, alongside specialist engineer Cover Girl.

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“Might over microchips.”


BRAWN

Outrider Warrior (Wrecker) 5

Size: Large/Long Health: 9

Movement: 30 ft. Ground (Bot-Mode); 45 ft. Ground (Alt-Mode)

Energon: 3


Strength: 9 Speed: 4

Smarts: 3 Social: 4


Toughness: 23 Evasion: 14

Willpower: 13 Cleverness: 14


SKILLS

Alertness d2

Brawn d10

Driving d2

Infiltration d2

Intimidation d4

Might d8

Targeting d4

Technology (Explosives) d4

Languages: Cybertronian, English, Military Sign


PERKS

Bigger Booms: Brawn’s attacks with explosives increases their Area of Effect by 10 ft. Brawn is qualified in Limited and Restricted Explosive Weapons. He can have eight hands of weapons for his load out, as long as two hands are dedicated to explosives.

Charge: If Brawn moves at least 10 ft. away from his past position and then attacks with a Might Weapon immediately after, he gains a ↑1 on the Might Skill Test.

Durabyllium Super-Alloy: Brawn gains a +2 Toughness. Additionally, when an opponent targets Brawn with a Blunt, Cold, or Fire Attack, they suffer a ↓1 on their attack roll.

Mode Conversion (Land Rover Defender 4x4): Cybertronians spend a Standard Action to convert between Bot Mode and Alt-Mode.

Take Point: Brawn never suffers the negative effects of Rough Terrain, and on any turn in which Brawn ends his move in Rough Terrain, he is considered to be in Cover until the beginning of his next turn.


ATTACKS

Cestus (Might): d8, Reach (1 Stun Damage)

  • Alternate Effects: 1 Blunt Damage (↓1), Maneuver

  • Traits: Blunt, Silent

Explosives (Technology): d4, Reach (2 Sharp Damage Blast (20 ft. radius)

  • Traits: Consumable, Deadly, Sharp, Wrecker

Ram (Driving): d2, Reach (1 Blunt Damage)

  • Alternate Effects: Maneuver

  • Prerequisites: Alt-Mode Only, Move 10 ft. before attack.

  • Traits: Integrated

Rifle (Targeting): d4, Range 100 ft/400 ft. (1 Sharp Damage)

  • Traits: Ballistic, Sniper

POWERS

Manifest Enhancement (1/round, Free): Brawn can manifest a Weapon Upgrade for a Melee Weapon without needing to spend an Energon Point. The Weapon Upgrade must be a Standard Upgrade. The Weapon Upgrade lasts until the end of Brawn’s turn.

GEAR

Armor: Medium Armor Matrix (+2 Toughness)

Weapons: Cestus, Explosives (Deadly Fragmentation Time Bombs) x5, Rifle

HANGUPS

Electromagnetic Vulnerability: Electromagnetics gain ↑3 against Brawn instead of suffering ↓3.



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