Dungeon23, February Day 11

 More undead crypts!


Area 16

The doors to this chamber are closed but not locked.

This room serves as another storage crypt for the evil cult's undead minions. They are stored in alcoves carved into the walls to the east and west of the room.

Creatures: There are a total of six zombies in this room. They will crawl out of their crypt alcoves and attack anyone who enters the chamber.


Zombies (6)

Medium undead, neutral evil

Armor Class 8

Hit Points 22 (3d8+9)

Speed 20 ft.

Str 13 (+1) Dex 6 (-2) Con 16 (+3)

Int 3 (-4) Wis 6 (-2) Cha 5 (-3)

Saving Throw Wis +0

Condition Immunity exhaustion, poisoned

Damage Immunity poison

Senses darkvision 60 ft.; passive Perception 8

Languages understands Common and Infernal, but cannot speak

Challenge 1/4 (50 xp), Prof. Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee weapon attack: +3 to hit, 5-ft. reach, one target. Hit: 4 (1d6+1) bludgeoning damage.




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