Dungeon23, February Day 26
More magical shenanigans in the Temple of the evil cult!
Area 7
This long hall is illuminated by a pair of everburning torches located to the south of the hallway. Obviously, the south of the hall is filled with bright light while the hall north of the door is dim light.
The door to the north of this room is locked. It requires a successful DC 16 Thieves' Tools check to unlock. Only the cult leadership have the keys to this door.
The three stone statues in this hallway are of a fiendish-looking man.
Creatures: If anyone attempts to open the northern door who is not dressed in the robes of the evil cult (complete with mask and amulet), the eastern door will close and lock into place, the everburning torches will burn out leaving the hallway in complete darkness (unless the PCs have their own light source), and the three animated stone statues will awaken and attack all the intruders herein.
Animated Stone Statues (3)
Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 39 (6d8+12)
Speed 20 ft.
Str 16 (+3) Dex 9 (-1) Con 14 (+2)
Int 1 (-5) Wis 5 (-3) Cha 1 (-5)
Condition Immunity blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Damage Immunity poison, psychic
Senses blindsight 60 ft. (blind beyond this radius); passive Perception 7
Languages --
Challenge 2 (450 xp); Prof. Bonus +2
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the statue move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the statue is animate.
ACTIONS
Multiattack. The statue makes two Slam attacks.
Slam. Melee weapon attack: +5 to hit, 5-ft. reach, one target. Hit: 7 (1d8+3) bludgeoning damage.
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