CAGE DROID (Mutants & Masterminds 3rd edition build)

Back in 2013 (a decade ago? Yikes!), I produced a piece of art for a "Cage Golem." This was done for a PF1e third-party product called Monster Menagerie: Construct Companion by Rogue Genius Games. You can check it out here.



Last year, one of my Patreon supporters asked me to draw a scene featuring several of their OCs in a combat against a "super-villain" robot version of this cage golem. These OCs are based on their personal campaign set in my Super Powered Legends universe.

To this end, I illustrated this battle with the "cage droid."


Not too bad for a re-design!

Inspired by this art, I produced a M&M3e build for the cage droid, which I am sharing here for you all...

CAGE DROID (PL 8)

Strength 7, Stamina --, Agility 0, Dexterity 0

Fighting 6, Intellect --, Awareness 0, Presence --

POWERS

Energy Absorption: Immunity 20 (Energy Damage); Linked Enhanced Healing 10 (Fades, Reaction [when stuck by energy damage], Self Only) – 50 points

Giant Size: Growth 4 (Innate, Permanent; -2 active defenses) – 9 points

Imprison: Affliction 10 (Hindered and Vulnerable, Defenseless and Immobile): Resisted by Strength, Overcome by Damage; Cumulative, Extra Condition, Grab-Based, Instant Recovery, Limited to Two Degrees – 5 points

Robotic Body: Immunity 30 (Fortitude Effects); Impervious Toughness 10; Protection 6 – 46 points

Robotic Mind: Senses 2 (Darkvision) – 2 points

ADVANTAGES

Chokehold, Fast Grab, Improved Grab, Improved Hold

OFFENSE

Initiative +0

Imprison +6 (Close, Affliction 10)

Unarmed +6 (Close, Damage 7)

DEFENSE

Dodge 0, Parry 6, Toughness 10

Fortitude Immune, Will Immune

POWER POINTS

Abilities -12 + Advantages 4 + Defenses 4 + Powers 112 + Skills 0 = 108 Total

COMPLICATIONS

Disability: The clamp hands of the cage droid offer limited manipulation.

Power Loss: Only one target can be Imprisoned within the Cage Droid at a time.

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Mutants & Masterminds is published by Green Ronin Publishing, you can purchase their PDFs and books here.




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