The Bride of Frankenstein ("The Monsters Are Our Heroes" Villain)
Today's movie monster continues the theme from yesterday with Frankenstein and his creations. Today is: The Bride!
This article uses game information from "The Monsters Are Our Heroes" rpg by Bloat Games.
The Bride is the second creation of Victor Frankenstein, created to be the companion of the original monster, after realizing it's existence would be lonely if left alone.
The story of the Bride is short, in the original Mary Shelly text, as she is never reanimated, as Victor destroys her body before it is finished. In the 1935 film, she destroyed herself almost immediately after her reanimation, upon seeing the visage of the Monster.
Meanwhile in the 1985 film "The Bride" and the "Penny Dreadful" series, the Bride lived on and had a life of her own. It is from this context that I present this Bride build. She may not be a mighty as the original monster, but she is able to fit in with humanity more easily than the Monster.
Bride of Frankenstein (“Eve”)
Evade 12
Hit Points 43 (5 HD)
Armor Points 3 (undead flesh)
Str 4, Dex -1, Con 4
Int 0, Wis 0, Cha -2
Luck 4
ATTACKS
Slam: +4 melee attack (1d12+4 bludgeoning damage)
ABILITIES
Construct Nature: The Bride has resistance to poison damage and immunity to the Poisoned Condition.
Dying to Live. When the Bride is reduced to 0 hit points but not killed outright, she can drop to 1 hit point instead. The Bride can use this feature once per day.
Fire Bad!: The Bride is Frightened when presented with fire. It may make an opposed Charisma check against a humanoid presenting fire towards it, removing the Frightened Condition if successful.
Lightning Absorption. Whenever the Bride is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Strength Through Pain. If the Bride’s current hit points are below half of her hit point maximum at the start of her turn, she has advantage on Strength checks and Strength saving throws.
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