Werewolf ("The Monsters Are Our Heroes" Villain)
Today's movie monster comes from not one, but many different films.
Werewolves -- also called "wolfmen" or lycanthropes -- are shapeshifters who start as humans but, through some happenstance, have been cursed to assume the form of a monstrous wolf-like creature and prey upon the innocent.
The Werewolf Hero in "The Monsters Are Our Heroes" rpg by Bloat Games is a lycanthrope that has managed to control its transformations and turned the curse into an asset.
A lycanthrope is a werewolf that has succumbed to its curse. Forsaking its humanity, the monster goes out at night and hunts for humans and other creatures to feed upon.
There are some people who are cursed lycanthropes. They are unaware of their monstrous curse, transforming on the night of the full moon, and returning to their human form with no recollection of the previous night’s gruesome events.
Lycanthrope (aka Werewolf)
Evade 12
Hit Points 20 (3 HD)
Armor Points 0 (in human form) / 2 (in werewolf form)
Str 2, Dex 1, Con 2
Int 0, Wis 0, Cha 0
Luck 4
ATTACKS
Bite (Hybrid or Wolf Form Only): +2 melee attack (1d8+2 piercing damage) and the target must make a DC 12 Constitution saving throw or be cursed with lycanthropy.
Claws (Hybrid Form Only): +2 melee attack (1d8+2 slashing damage)
ABILITIES
Full Moon’s Power: On the night of a full moon, a lycanthrope has Advantage on all Attack Rolls, Saving Throws, and Skill Checks.
Keen Hearing and Smell: A lycanthrope has Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Invulnerable: A lycanthrope takes half damage from all Bludgeoning, Piercing, and Slashing attacks that are not from silver weapons.
Shapeshifting: The lycanthrope can use an Action to assume the form of a wolf-humanoid hybrid or a wolf, or change back into its human form. The lycanthrope’s statistics are the same in any of these forms. It reverts to its human form if it is killed. The lycanthrope cannot speak in either of its wolf forms.
Swift: Lycanthropes move fast. They can attack targets who are Far away as though they are Close.
Comments
Post a Comment