Brawn Contact (Transformers Essence20 rpg)
Having finished with the Dinobots (for now), I am moving on to some general Autobot Contacts. I plan to start on several builds based on NPCs currently established in my Transformers: MASK '88 campaign. In this setting, the MASK team has a support staff at their headquarters which includes:
Brainstorm - who volunteered to serve as the team's scientist and land bridge portal operator. He is secretly observing the interactions between the Transformers and the human GIJoe agents in a thesis he is developing about cross-species companionship and potential for binary bonding. Yeah, he's developing what will eventually evolve into the Bonded Master technology.
Brawn - serving as the team's armory quartermaster. He is starting to develop a close and personal relationship with...
Cover Girl - GIJoe agent and motor pool engineer and quartermaster. Having studied the MASK vehicles created by Matthew Trakker, she is learning to modify and upgrade both Earth military vehicles as well and learn the internal workings of her Transformer allies.
Sgt. Stone - maintains the Boulder Hill facility and personnel, so the MASK agents can do their thing. Yes, he looks like Brendan Fraser, because he's freakin' awesome!
Besides this group, the MASK team has also maintained close ties with the Autobots' personal "eye in the sky" Cosmos.
As I've already done a Cosmos Build, I am starting with Brawn, who is a personal favorite of mine.
This article is unofficial, fan-made content using the Transformers Essence20 rpg by Renegade Games Studios.
BRAWN
“Might over microchips.”
Brawn, the Autobots' demolitions expert, is amazingly strong for his size. Due to his small stature, he often attempts to overcompensate by playing up his macho personality. He loves a challenge, be it rugged off-roading or charging headlong at foes several times his size. He has a lot of chutzpah, and a somewhat sarcastic sense of humor ever at the ready. Due to his machismo, he sometimes looks down on noncombatant Autobots.
In addition to his great strength, Brawn is also so tough as to be almost indestructible. Almost.
Influences
Security, War Veteran: Brawn was a veteran of the War of the Threefold Spark. He was present in Iacon during the final battle with Exarchon's forces. Before the Great War, Brawn had become a member of the Senate Guard on Cybertron, under Ironhide's command.
Origin
Outrider: Brawn assumes the alt-mode of a Land Rover 4x4 Defender. He accessories his alt-mode with a front-mounted auger.
Role and Focus
Scout (Demolitionist): Brawn is an expert at things that explode.
Essence Scores and Skills
Strength 9: Brawn +d10, Intimidation +d4, Might +d4
Speed 4: Driving +d2, Infiltration +d2, Initiative +d2, Targeting +d2
Smarts 3: Alertness +d2, Technology +d4
Social 4: Persuasion +d4, Streetwise +d4
Gaining Brawn As A Contact
Fellow Autobot: If this Contact is on the scene, the PCs can summon him for 1 round.
First Responder: Brawn appreciated those who snap into action when the fight begins. If the PCs are in a combat scene with Brawn, and they successfully Attack or Intimidate a Threat in their first turn after Initiative, they gain Brawn as a permanent Contact.
Muscle Over Brains: Brawn recognizes the physical strength in others. If Brawn witnesses the PCs succeed the DIF of a Strength-based Skill Test 5 or more, they can summon Brawn as a temporary Contact.
Allegiance Points: 3
Contact Perks
Have A Blast (3 Allegiance Points): Brawn is always ready with a big gun or heavy demolition charges to blow up the enemy. All Threats in a combat suffer 1 Sharp Damage.
Nickel-Plated Knuckle Sandwich! (2 Allegiance Points): Brawn’s fists power through the thickest armor. The PCs have the Anti-Tank Upgrade on all attacks until the end of the round.
Power(drill) Through It! (1 Allegiance Point): Brawn cuts through any terrain, even rock walls, thanks to his front-mounted auger-drill. PCs ignore rough terrain until the end of the round.
Strongest ‘Bot Around (1 Allegiance Point): Few others are as strong as Brawn. A PC critically succeeds on a Brawn Skill Test.
Contact Hang-Up
Electromagnetic Vulnerability: If the PC who summoned Brawn is damaged by an EMP weapon, Brawn leaves the scene.
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