Hoist Contact Build (Transformers Essence20 rpg)

The contact build for this article is the maintenance robot Hoist.

While perhaps not a particularly interesting or even important characters, Hoist is honestly an Autobot ally that most 'Bots on Earth are going to interact with on the regular. Unlike Ratchet, who only needs to see and take care of the injured, Hoist is the kind of Bot who is their to make sure your gears are all lubed, your oil is topped off, and you're getting plenty of Energon in your diet before sending you back off to do your thing. Ratchet may be the one who reattaches your leg after a battle, but Hoist tries to make sure it's not going to fall off in the first place.

Don't forget your energon sucker on the way out!

This article is unofficial, fan-made content using the Transformers Essence20 rpg by Renegade Games Studios



HOIST

You have to be rolling before you can be fighting.”

If Ratchet is the Autobots' chief surgeon, then Hoist is their family doctor. Everyone reports to Hoist for routine check-ups and maintenance, no exceptions! A jovial, friendly robot, the up-beat Hoist enjoys his job and it shows. He likes providing a minor sense of normalcy and structure to the Autobots' turbulent lives, even if he's rarely noticed or appreciated for it. Hoist speaks with a cultured British-sounding accent and can usually be found playing "Dr. Watson" to his friend Grapple's troubled artist in his off-hours.

Influences

Machinist: On Cybertron, Hoist was a maintenance specialist working out of Iacon.

Origin

Support: Hoist assumes the alt-mode of a Toyota 4WD Hi-Lux Tow Truck.

Role and Focus

Scientist (Medic): After settling in on Earth, Hoist took up the task of routine check-ups for the Autobots who resided in the Ark. Every 1200 miles or four Earth weeks, whichever came first! Some Autobots, like Skids, appreciated this maintenance, but Tracks only found it invasive.

Essence Scores and Skills

Strength 8: Brawn +d8, Intimidation +d4, Might +d4

Speed 3: Driving (Land) +d4

Smarts 6: Alertness +d4, Technology (Repair) +d6

Social 6: Deception +d6, Persuasion +d6

Gaining Hoist As A Contact

Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.

Rescue Team: Hoist works hard to keep his ‘Bots in proper working condition and appreciates if others can help him in this endeavor. If the PCs spend their time in a Combat scene where Hoist can see them working to repair or aid their allies, or even move bystanders to safety, rather than engaging with Threats in battle, they gain Hoist as a permanent Contact.

Allegiance Points: 3

Contact Perks

Good as New (3 Allegiance Points): Hoist rolls in with energon-restoring lollipops for all the good Autobots! All the PCs recover from 1 Damage.

Sensor Suit (2 Allegiance Points): Hoist is equipped with a full-spectrum multi-sensor able to determine an object’s composition, density, tensile strength, and energy properties. A PC critically succeeds on their next Alertness Skill Test.

Tow Truck (1 Allegiance Point): Despite his job as a maintenance worker, Hoist is one of the strongest Autobots around. A PC gains ↑2 on their next Brawn Skill Test.

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