NEST Drones (5th edition fantasy, Forgotten Ruin 5 Echo)
Got bored and wrote up some 5e NPC builds for NEST drone, based on Agents of BAMF by Fainting Goat Games.
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AGENTS OF BAMF 5E - VILLAINS
These builds use weapons and equipment from Forgotten Ruin 5 Echo
N.E.S.T.
NEST is the world's foremost criminal and terrorist organization. While it has suffered many setbacks over the years, NEST has always recovered and rebuilt stronger and better entrenched than ever. Many agencies have sworn to destroy NEST, but none have ever succeeded. Indeed, many heroes have perished while facing down NEST’s agents.
NEST Drone
Medium humanoid (human), any evil
Armor Class 15 (tactical vest)
Hit Points 13 (2d8+4)
Speed 30 ft.
Str 13 (+1) Dex 16 (+3) Con 15 (+2)
Int 9 (-1) Wis 11 (+0) Cha 10 (+0)
Senses passive Perception 10
Languages any one (usually English)
Challenge 1 (200 xp); Prof Bonus +2
ACTIONS
Assault Rifle. Ranged weapon attack: +5 to hit, range 100/400, one target. Hit: 12 (2d8+3) piercing damage.
Frag Grenade (2/day). The NEST drone throws a grenade, choosing a point within 60 feet. Each creature within 10 ft. must make a DC 15 Dexterity saving throw. A creature takes 21 (5d6+3) piercing damage on a failed save, or half as much on a successful one.
Pistol. Ranged weapon attack: +5 to hit, range 30/60, one target. Hit: 10 (2d6+3) piercing damage.
Knife. Melee weapon attack: +5 to hit, 5-ft. reach, one target. Hit: 5 (1d4+3) piercing damage.
NEST Drone Captain
Medium humanoid (human), any evil
Armor Class 17 (plate carrier vest)
Hit Points 65 (10d8+20)
Speed 30 ft.
Str 13 (+1) Dex 16 (+3) Con 15 (+2)
Int 9 (-1) Wis 11 (+0) Cha 10 (+0)
Saving Throws Str +3, Con +4
Skills Athletics +3, Intimidation +2, Perception +2
Senses passive Perception 12
Languages any one (usually English)
Challenge 4 (1,100 xp); Prof Bonus +2
Bravery. The NEST drone captain has advantage on all saving throws against being frightened.
ACTIONS
Assault Rifle. Ranged weapon attack: +5 to hit, range 100/400, one target. Hit: 12 (2d8+3) piercing damage.
Frag Grenade (2/day). The NEST drone captain throws a grenade, choosing a point within 60 feet. Each creature within 10 ft. must make a DC 15 Dexterity saving throw. A creature takes 21 (5d6+3) piercing damage on a failed save, or half as much on a successful one.
Pistol. Ranged weapon attack: +5 to hit, range 30/60, one target. Hit: 10 (2d6+3) piercing damage.
Knife. Melee weapon attack: +5 to hit, 5-ft. reach, one target. Hit: 5 (1d4+3) piercing damage.
REACTIONS
Leadership (Recharges after Short or Long Rest). The NEST drone captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the NEST drone captain. A creature can benefit from only one Leadership die at a time.
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