Air Raid Contact Build (Transformers Essence20 rpg)

Today's contact build is for the Aerialbot Air Raid.

This is unofficial, fan-made content using the Transformers Essence20 rpg by Renegade Games Studios.

Please help my friend Owen Stephens with his medical bills from fighting cancer, because American health Care is BULL$#!+



AIR RAID

If you look first, you may not leap.”

Some might call Air Raid reckless, the way he dives out of nowhere, charging enemy units head on. Air Raid would laugh at that. A rash and fearless young warrior who loves surprises (especially those that leave his foes too stunned to fight back), he has only one real goal in life: to have fun. Needless to say his attitude puts him in a lot of danger, but you can be sure he's enjoying himself the whole time

Air Raid combines with his fellow Aerialbots to form Superion. His nominal position is as Superion’s left leg.

Influences

Gestalt Member, Thrillseeker: Gung-ho or rash? Foolish or fearless? It's hard to tell with Air Raid, but it's clear he delights in tactics that others might well see as suicidal - streaking at Mach 3 into a cluster of Decepticon Seeker jets and letting rip with his air-to-air heat-seeking missiles. What is sure is his wild-eyed devil-may-care personality matches his fighting style. He just loves to catch the enemy napping and spark their wires!

Origin

Seeker: Air Raid assumes the alt-mode of an F-15 Eagle.

Role and Focus

Gunner (Cannonade): This Role Focus comes from the Decepticon Directive.

Essence Scores and Skills

Strength 5: Brawn +d2, Intimidation (Frighten) +d6

Speed 9: Driving (Aerial) +d6, Finesse +d4, Initiative +d2, Targeting +d4

Smarts 7: Alertness (Perception) +d6, Technology +d6

Social 5: Persuasion +d4, Streetwise +d6

Gaining Air Raid As A Contact

Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.

Allegiance Points: 3

Contact Perks

Afterburners (2 Allegiance Points): Air Raid throws all his power into a forward thrust. A PC can fly up to double their Aerial Speed until the end of their turn. If the PC makes a Flyby attack this round, they deal an additional 1 Blunt Damage. This Perk may only be used by PCs with a flying movement speed.

Dive! (1 Allegiance Point): Air Raid is often the first to dive into battle. A PC gains an Edge on their Initiative Skill Test.

Heat Seeking Missiles (3 Allegiance Points): Air raid bombards the region with a barrage of missile strikes. All Threats in the combat scene suffer 1 Sharp Damage and a 10ft. radius area around each of them becomes rough terrain.

x

'Til All Are One!

Comments

Popular posts from this blog

Decepticon HISS Drone (Transformers Essence20 rpg)

Fastball Special (Mutants & Masterminds 3rd edition)

Worlds Collide After Action Report (MiracleCon 2024)