Blurr Contact Build (Transformers Essence20 rpg)

Of all the characters to come out of the 1986 film, one of the  most noteworthy is Blurr. He is superfast and talks at high speed. The voice actor who did those Micro Machines commercials was even cast to do his part, as he was known for speaking both fast and intelligibly (unlike certain Wheelies I could mention).

So here is the contact build  for Blurr, the Autobot data courier. As his function places him in Communications, this makes  Blaster his direct superior in the ranks.

This article is unofficial, fan-made content using the Transformers Essence20 rpg by Renegade Games Studios.

If you enjoy this content, please help support my friend Owen pay for his medical bills from fighting cancer.

BLURR

"The faster it is, the better I like it."

Blurr is positively and incontrovertibly without possibility of any doubt the fastest-thinking, fastest-talking and fastest-driving data courier and messenger from the planet of Cybertron, and if you or your friend or anybody else you know or anybody else you might not know or in fact anybody at all wants to send any kind of message or dispatch or parcel or data or in fact anything at all to any base or station or out-of-the-way depot, barracks, headquarters, outpost, or post office and it is absolutely essential to deliver it immediately or at the earliest opportunity and without any delay of any kind regardless of Decepticons or obstacles or foul weather or gloom of night then Blurr's the one to pick, sir, so just give him the good word and the item in question and Blurr is off like a Cybertronic race horse, if there were such a thing as a Cybertronic race horse, and if such a beast was able to break the sound barrier on land and leave only dust clouds and lingering afterimages, because Blurr leaves only dust clouds and lingering afterimages, but he'll be off that quickly with your message in hand, and if any hostile power or enemy or Decepticon ambush should get in the way then he'll hit them with a blast from his electro-laser which will reverse the polarity of their microcircuits and they'll be stopped. Dead.

His Targetmaster partner is Haywire.

Influences

Not From Around Here, Racer: Blurr hails from the world of Velocitron. He became stuck on Cybertron after the Plague of Rust forced the closure of the Spacebridge Network. Determined to make the most of his speed, he became a data courier. 

Origin

Champion: Blurr assumes the alt-mode of a Cybertronian hover-car.

Role and Focus

Scout (Outrider): Blurr is all about going fast!

Essence Scores and Skills

Strength 7: Athletics +d6, Brawn +d4, Might +d4

Speed 10: Driving (Ground) +d8, Initiative +d6, Targeting +d4

Smarts 8: Alertness +d6, Culture (Classified Intel) +d4, Technology +d4

Social 5: Persuasion +d4, Streetwise (Transportation) +d4

Gaining Blurr As A Contact

Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.

Let’s Race: Blurr misses his Velocitron and his racing career. He will take any chance to race others,but only if it’s a real challenge. If the PCs have a race with Blurr, and succeed on three DIF 18 Driving, Initiative, and Streetwise Skill Tests, they gain Blurr as a permanent Contact. Alternatively, the PCs can engage Blurr in a race using the Chase rules as outlined in the Field Guide to Action and Adventure.

Allegiance Points: 3

Contact Perks

Haywire Blast (2 Allegiance Points): Blurr’s electro laser blast slows his enemies to a crawl. A Target suffers 1 Electrical damage and is Restrained until the end of their turn.

Nobody’s Faster Than Me (1 Allegiance Point): Blurr moves before anyone else can react. A PC gains an Edge on their next Initiative or Driving Skill Test.

Nobody Nobody Nobody! (3 Allegiance  Points): Blurr moves so fast, only an afterimage remains of where he was standing. Each PC takes an extra Move Action on their next turn. The PCs who take a Move Action during this time are Invisible until the end of their turn.

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'Till All Are One!

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