Skydive Contact Build (Transformers Essence20 rpg)

By request, this is the Contact build for the Aerialbot Strategist: Skydive.

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SKYDIVE

Only by studying the past can we win the present.

Skydive, it has been said, would rather read about an aerial battle than take part in one. He's the Aerialbots' resident bookworm and is fascinated by the history and science behind aerial warfare. Within the limits of his design, he's capable of duplicating the flight patterns of anything he sees. His knowledge of aerial warfare and tactics is unmatched. Skydive is probably the most skilled Autobot flier in existence. All of that, and you're more likely to find him secluded in a cozy library than actually in the sky. He's simply too modest and bookish to realize how smart and skilled he really is. Thankfully the rest of the Autobots definitely do.

Influences

Gestalt Member, Student: Skybolt loves to study tactics.

Origin

Seeker: Skydive assumes the alt-mode of an F-16 Fighting Falcon.

Role and Focus

Modemaster (Component Ace): Skydive excels at being a team member of the Aerialbots. He uses his tactical knowledge to enhance the abilities of his allies.

Essence Scores and Skills

Strength 4: Brawn +d4, Might +d4

Speed 9: Driving (Aerial) +d6, Initiative +d4, Targeting +d6

Smarts 10: Alertness (Situational Awareness) +d6, Culture (Military History) +d6, Technology +d4

Social 7: Performance (Aerobatics) +d6, Persuasion +d6

Gaining Skydive As A Contact

Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.

Strategic Studies: Ever a student of history and war, Skydive appreciates those who share his passions. If the PCs spend their downtime helping Skydive learn more about historical aerial battles, succeeding on three DIF 16 Culture, Persuasion, and Science Skill Tests, they gain Skydive as a permanent Contact.

Allegiance Points: 3

Contact Perks

Duplicate Flying Maneuvers (2 Allegiance Points): Skydive can, within the limits of his design, duplicate the flying motion of anything he sees. A PC can mimic any single flying-based Perk or Power possessed by a Threat until the end of the scene.

Nega Gun (1 Allegiance Point): Skybolt blasts his enemies with a ray that breaks down molecular bonds. A PC’s new ranged attack counts as having the Anti-Tank and Armor Piercing Traits.

Tactical Mastery (3 Allegiance Points): Skybolt shares his tactical knowledge with others. At any point during this scene, a PC can Lend Assistance to another PC with the use of a Free Action. A PC can perform this action once per turn. If a PC spends their Standard Action to Lend Assistance, their target not only gains an Edge to the Skill Test, but also benefits from ↑1.

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'Til All Are One!

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