Streetwise Contact Build (Transformers Essence20 rpg)

The build for today is the final Protectobot: Streetwise. (Yes, I will be posting Defensor later)

Please help my friend Owen and his fight with cancer.



STREETWISE

You have to know where you are before you know what to do.”

Who's the black-and-white Protectobot

That knows every street and parking lot?

STREETWISE!

Ya damn right!

And who is the bot that would risk his spark

For his brother bots?

STREETWISE!

Can you dig it?

What interceptor won't back down

'Til his target's run to ground?

STREETWISE!

Right on!

They say this cop car is a bad mother—

SHUT YOUR MOUTH!

I'm just talking about Streetwise!

We can dig it!

He's a combination bot,

But no one gets to use him but Defensor*!

STREETWISE!

Influences

Gestalt Member, Investigator, Security: Nothing escapes his notice... amazing capacity to adapt to understand his environment.

Origin

Champion: Streetwise assumes the alt-mode of a Nissan 300 ZX Turbo police car.

Role and Focus

Vanguard (City Striker): This role comes from the GIJoe rpg, with the Focus found in the Cobra Codex.

Essence Scores and Skills

Strength 5: Brawn +d4, Intimidation +d2, Might +d4

Speed 6: Driving +d6, Initiative +d2, Targeting +d4

Smarts 9: Alertness (Perception) +d8*, Survival (Tracking) +d6*

Social 5: Persuasion +d2, Streetwise (Transportation) +d6*

Gaining Streetwise As A Contact

Fellow Autobot: If this Contact is on scene, the PCs can summon them for 1 round.

Allegiance Points: 3

Contact Perks

Analyze (1 Allegiance Point): Little gets by Streetwise’s keen perception. A PC gains an Edge on their next Perception Skill Test.

Photon Pistol (2 Allegiance Points): Streetwise wields a photon pistol that can shoot intense beams of lights with the equivalent brightness of 5,000 watt lightbulbs. A Threat suffers 1 Laser Damage and is Blinded until the end of their next turn.

Where Am I? (3 Allegiance Points): Streetwise takes in a tremendous amount of sensory information and assesses the situation. The PCs are immune to the Blinded and Mesmerized Conditions and can sense the exact location of Invisible opponents and hidden hazards until the end of the scene.

x

'Til All Are One!

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